#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # This file prints a summary of the selected build features. set(_features "\n") set(_features "${_features}----------------------------------------------------------------------------\n") set(_features "${_features} FEATURE SUMMARY\n") set(_features "${_features}----------------------------------------------------------------------------\n\n") #summarise components if (OGRE_BUILD_COMPONENT_PAGING) set(_components "${_components} + Paging\n") endif () if (OGRE_BUILD_COMPONENT_PROPERTY) set(_components "${_components} + Property\n") endif () if (OGRE_BUILD_COMPONENT_TERRAIN) set(_components "${_components} + Terrain\n") endif () if (OGRE_BUILD_COMPONENT_RTSHADERSYSTEM) set(_components "${_components} + RTShader System\n") if (OGRE_BUILD_RTSHADERSYSTEM_CORE_SHADERS) set(_components "${_components} + RTShader System Core Shaders\n") endif () if (OGRE_BUILD_RTSHADERSYSTEM_EXT_SHADERS) set(_components "${_components} + RTShader System Extensions Shaders\n") endif () endif () if (DEFINED _components) set(_features "${_features}Building components:\n${_components}") endif () # summarise plugins if (OGRE_BUILD_PLUGIN_BSP) set(_plugins "${_plugins} + BSP scene manager\n") endif () if (OGRE_BUILD_PLUGIN_CG) set(_plugins "${_plugins} + Cg program manager\n") endif () if (OGRE_BUILD_PLUGIN_OCTREE) set(_plugins "${_plugins} + Octree scene manager\n") endif () if (OGRE_BUILD_PLUGIN_PCZ) set(_plugins "${_plugins} + Portal connected zone scene manager\n") endif () if (OGRE_BUILD_PLUGIN_PFX) set(_plugins "${_plugins} + Particle FX\n") endif () if (DEFINED _plugins) set(_features "${_features}Building plugins:\n${_plugins}") endif () # summarise rendersystems if (OGRE_BUILD_RENDERSYSTEM_D3D9) set(_rendersystems "${_rendersystems} + Direct3D 9\n") endif () if (OGRE_BUILD_RENDERSYSTEM_D3D11) set(_rendersystems "${_rendersystems} + Direct3D 11\n") endif () if (OGRE_BUILD_RENDERSYSTEM_GL) set(_rendersystems "${_rendersystems} + OpenGL\n") endif () if (OGRE_BUILD_RENDERSYSTEM_GLES) set(_rendersystems "${_rendersystems} + OpenGL ES 1.x\n") endif () if (OGRE_BUILD_RENDERSYSTEM_GLES2) set(_rendersystems "${_rendersystems} + OpenGL ES 2.x\n") endif () if (DEFINED _rendersystems) set(_features "${_features}Building rendersystems:\n${_rendersystems}") endif () # summarise programs if (OGRE_BUILD_SAMPLES) set(_programs "${_programs} + Samples\n") endif () if (OGRE_BUILD_TESTS) set(_programs "${_programs} + Tests\n") endif () if (OGRE_BUILD_TOOLS) set(_programs "${_programs} + Tools\n") endif () if (DEFINED _programs) set(_features "${_features}Building executables:\n${_programs}") endif () # summarise core features if (OGRE_CONFIG_ENABLE_DDS) set(_core "${_core} + DDS image codec\n") endif () if (OGRE_CONFIG_ENABLE_PVRTC) set(_core "${_core} + PVRTC image codec\n") endif () if (OGRE_CONFIG_ENABLE_FREEIMAGE) set(_core "${_core} + FreeImage codec\n") endif () if (OGRE_CONFIG_ENABLE_ZIP) set(_core "${_core} + ZIP archives\n") endif () if (OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE) set(_core "${_core} + Viewport orientation mode support\n") endif () if (DEFINED _core) set(_features "${_features}Building core features:\n${_core}") endif () set(_features "${_features}\n") # miscellaneous macro(var_to_string VAR STR) if (${VAR}) set(${STR} "enabled") else () set(${STR} "disabled") endif () endmacro () # allocator settings if (OGRE_CONFIG_ALLOCATOR EQUAL 1) set(_allocator "standard") elseif (OGRE_CONFIG_ALLOCATOR EQUAL 2) set(_allocator "nedmalloc") elseif (OGRE_CONFIG_ALLOCATOR EQUAL 3) set(_allocator "user") else () set(_allocator "nedmalloc (pooling)") endif() # various true/false settings var_to_string(OGRE_CONFIG_CONTAINERS_USE_CUSTOM_ALLOCATOR _containers) var_to_string(OGRE_CONFIG_DOUBLE _double) var_to_string(OGRE_CONFIG_MEMTRACK_DEBUG _memtrack_debug) var_to_string(OGRE_CONFIG_MEMTRACK_RELEASE _memtrack_release) var_to_string(OGRE_CONFIG_NEW_COMPILERS _compilers) var_to_string(OGRE_CONFIG_STRING_USE_CUSTOM_ALLOCATOR _string) var_to_string(OGRE_USE_BOOST _boost) # threading settings if (OGRE_CONFIG_THREADS EQUAL 0) set(_threads "none") elseif (OGRE_CONFIG_THREADS EQUAL 1) set(_threads "full (${OGRE_CONFIG_THREAD_PROVIDER})") else () set(_threads "background (${OGRE_CONFIG_THREAD_PROVIDER})") endif () # build type if (OGRE_STATIC) set(_buildtype "static") else () set(_buildtype "dynamic") endif () set(_features "${_features}Build type: ${_buildtype}\n") set(_features "${_features}Threading support: ${_threads}\n") set(_features "${_features}Use double precision: ${_double}\n") set(_features "${_features}Allocator type: ${_allocator}\n") set(_features "${_features}STL containers use allocator: ${_containers}\n") set(_features "${_features}Strings use allocator: ${_string}\n") set(_features "${_features}Memory tracker (debug): ${_memtrack_debug}\n") set(_features "${_features}Memory tracker (release): ${_memtrack_release}\n") set(_features "${_features}Use new script compilers: ${_compilers}\n") set(_features "${_features}Use Boost: ${_boost}\n") set(_features "${_features}\n----------------------------------------------------------------------------\n") message(STATUS ${_features})