#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # Configure Samples build add_subdirectory(BSP) add_subdirectory(CelShading) add_subdirectory(BezierPatch) add_subdirectory(CameraTrack) add_subdirectory(Character) add_subdirectory(Compositor) add_subdirectory(CubeMapping) add_subdirectory(Dot3Bump) add_subdirectory(DynTex) add_subdirectory(FacialAnimation) add_subdirectory(Fresnel) add_subdirectory(Grass) add_subdirectory(Instancing) add_subdirectory(Lighting) add_subdirectory(OceanDemo) add_subdirectory(ParticleFX) add_subdirectory(ShaderSystem) add_subdirectory(Shadows) add_subdirectory(SkeletalAnimation) add_subdirectory(SkyBox) add_subdirectory(SkyDome) add_subdirectory(SkyPlane) add_subdirectory(Smoke) add_subdirectory(SphereMapping) add_subdirectory(TextureFX) add_subdirectory(TextureArray) add_subdirectory(Transparency) add_subdirectory(VolumeTex) add_subdirectory(Water) if (NOT OGRE_BUILD_PLATFORM_APPLE_IOS) add_subdirectory(DeferredShading) add_subdirectory(Isosurf) add_subdirectory(ParticleGS) add_subdirectory(Terrain) endif () # Add browser last add_subdirectory(Browser)