/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2009 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#include "OgreStableHeaders.h"
#include "OgreSceneManager.h"
#include "OgreEntity.h"
#include "OgreRoot.h"

namespace Ogre {
	//---------------------------------------------------------------------
	DefaultIntersectionSceneQuery::DefaultIntersectionSceneQuery(SceneManager* creator)
	: IntersectionSceneQuery(creator)
	{
		// No world geometry results supported
		mSupportedWorldFragments.insert(SceneQuery::WFT_NONE);
	}
	//---------------------------------------------------------------------
	DefaultIntersectionSceneQuery::~DefaultIntersectionSceneQuery()
	{
	}
	//---------------------------------------------------------------------
	void DefaultIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
					factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip entire section if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				// Skip if a does not pass the mask
				if (!(a->getQueryFlags() & mQueryMask) ||
					!a->isInScene())
					continue;

				// Check against later objects in the same group
				SceneManager::MovableObjectIterator objItB = objItA;
				while (objItB.hasMoreElements())
				{
					MovableObject* b = objItB.getNext();

					// Apply mask to b (both must pass)
					if ((b->getQueryFlags() & mQueryMask) && 
						b->isInScene())
					{
						const AxisAlignedBox& box1 = a->getWorldBoundingBox();
						const AxisAlignedBox& box2 = b->getWorldBoundingBox();

						if (box1.intersects(box2))
						{
							if (!listener->queryResult(a, b)) return;
						}
					}
				}
				// Check  against later groups
				Root::MovableObjectFactoryIterator factItLater = factIt;
				while (factItLater.hasMoreElements())
				{
					SceneManager::MovableObjectIterator objItC = 
						mParentSceneMgr->getMovableObjectIterator(
							factItLater.getNext()->getType());
					while (objItC.hasMoreElements())
					{
						MovableObject* c = objItC.getNext();
						// skip entire section if type doesn't match
						if (!(c->getTypeFlags() & mQueryTypeMask))
							break;

						// Apply mask to c (both must pass)
						if ((c->getQueryFlags() & mQueryMask) &&
							c->isInScene())
						{
							const AxisAlignedBox& box1 = a->getWorldBoundingBox();
							const AxisAlignedBox& box2 = c->getWorldBoundingBox();

							if (box1.intersects(box2))
							{
								if (!listener->queryResult(a, c)) return;
							}
						}
					}

				}

			}


		}

	}
	//---------------------------------------------------------------------
	DefaultAxisAlignedBoxSceneQuery::
	DefaultAxisAlignedBoxSceneQuery(SceneManager* creator)
	: AxisAlignedBoxSceneQuery(creator)
	{
		// No world geometry results supported
		mSupportedWorldFragments.insert(SceneQuery::WFT_NONE);
	}
	//---------------------------------------------------------------------
	DefaultAxisAlignedBoxSceneQuery::~DefaultAxisAlignedBoxSceneQuery()
	{
	}
	//---------------------------------------------------------------------
	void DefaultAxisAlignedBoxSceneQuery::execute(SceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				if ((a->getQueryFlags() & mQueryMask) && 
					a->isInScene() &&
					mAABB.intersects(a->getWorldBoundingBox()))
				{
					if (!listener->queryResult(a)) return;
				}
			}
		}
	}
	//---------------------------------------------------------------------
	DefaultRaySceneQuery::
	DefaultRaySceneQuery(SceneManager* creator) : RaySceneQuery(creator)
	{
		// No world geometry results supported
		mSupportedWorldFragments.insert(SceneQuery::WFT_NONE);
	}
	//---------------------------------------------------------------------
	DefaultRaySceneQuery::~DefaultRaySceneQuery()
	{
	}
	//---------------------------------------------------------------------
	void DefaultRaySceneQuery::execute(RaySceneQueryListener* listener)
	{
		// Note that because we have no scene partitioning, we actually
		// perform a complete scene search even if restricted results are
		// requested; smarter scene manager queries can utilise the paritioning 
		// of the scene in order to reduce the number of intersection tests 
		// required to fulfil the query

		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				if( (a->getQueryFlags() & mQueryMask) &&
					a->isInScene())
				{
					// Do ray / box test
					std::pair<bool, Real> result =
						mRay.intersects(a->getWorldBoundingBox());

					if (result.first)
					{
						if (!listener->queryResult(a, result.second)) return;
					}
				}
			}
		}

	}
	//---------------------------------------------------------------------
	DefaultSphereSceneQuery::
	DefaultSphereSceneQuery(SceneManager* creator) : SphereSceneQuery(creator)
	{
		// No world geometry results supported
		mSupportedWorldFragments.insert(SceneQuery::WFT_NONE);
	}
	//---------------------------------------------------------------------
	DefaultSphereSceneQuery::~DefaultSphereSceneQuery()
	{
	}
	//---------------------------------------------------------------------
	void DefaultSphereSceneQuery::execute(SceneQueryListener* listener)
	{
		Sphere testSphere;

		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;
				// Skip unattached
				if (!a->isInScene() || 
					!(a->getQueryFlags() & mQueryMask))
					continue;

				// Do sphere / sphere test
				testSphere.setCenter(a->getParentNode()->_getDerivedPosition());
				testSphere.setRadius(a->getBoundingRadius());
				if (mSphere.intersects(testSphere))
				{
					if (!listener->queryResult(a)) return;
				}
			}
		}
	}
	//---------------------------------------------------------------------
	DefaultPlaneBoundedVolumeListSceneQuery::
	DefaultPlaneBoundedVolumeListSceneQuery(SceneManager* creator) 
	: PlaneBoundedVolumeListSceneQuery(creator)
	{
		// No world geometry results supported
		mSupportedWorldFragments.insert(SceneQuery::WFT_NONE);
	}
	//---------------------------------------------------------------------
	DefaultPlaneBoundedVolumeListSceneQuery::~DefaultPlaneBoundedVolumeListSceneQuery()
	{
	}
	//---------------------------------------------------------------------
	void DefaultPlaneBoundedVolumeListSceneQuery::execute(SceneQueryListener* listener)
	{
		// Iterate over all movable types
		Root::MovableObjectFactoryIterator factIt = 
			Root::getSingleton().getMovableObjectFactoryIterator();
		while(factIt.hasMoreElements())
		{
			SceneManager::MovableObjectIterator objItA = 
				mParentSceneMgr->getMovableObjectIterator(
				factIt.getNext()->getType());
			while (objItA.hasMoreElements())
			{
				MovableObject* a = objItA.getNext();
				// skip whole group if type doesn't match
				if (!(a->getTypeFlags() & mQueryTypeMask))
					break;

				PlaneBoundedVolumeList::iterator pi, piend;
				piend = mVolumes.end();
				for (pi = mVolumes.begin(); pi != piend; ++pi)
				{
					PlaneBoundedVolume& vol = *pi;
					// Do AABB / plane volume test
					if ((a->getQueryFlags() & mQueryMask) && 
						a->isInScene() && 
						vol.intersects(a->getWorldBoundingBox()))
					{
						if (!listener->queryResult(a)) return;
						break;
					}
				}
			}
		}
	}
}
