#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # Configure Octree SceneManager build set (HEADER_FILES include/OgreOctree.h include/OgreOctreeCamera.h include/OgreOctreeNode.h include/OgreOctreePlugin.h include/OgreOctreePrerequisites.h include/OgreOctreeSceneManager.h include/OgreOctreeSceneQuery.h ) set (SOURCE_FILES src/OgreOctree.cpp src/OgreOctreeCamera.cpp src/OgreOctreeNode.cpp src/OgreOctreePlugin.cpp src/OgreOctreeSceneManager.cpp src/OgreOctreeSceneManagerDll.cpp src/OgreOctreeSceneQuery.cpp ) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include) add_definitions(-D_USRDLL) ogre_add_library(Plugin_OctreeSceneManager ${OGRE_LIB_TYPE} ${HEADER_FILES} ${SOURCE_FILES}) target_link_libraries(Plugin_OctreeSceneManager OgreMain) if (NOT OGRE_STATIC) set_target_properties(Plugin_OctreeSceneManager PROPERTIES COMPILE_DEFINITIONS OGRE_OCTREEPLUGIN_EXPORTS ) endif () if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS) # Set the INSTALL_PATH so that Plugins can be installed in the application package set_target_properties(Plugin_OctreeSceneManager PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@executable_path/../Plugins" ) # Copy headers into the main Ogre framework add_custom_command(TARGET Plugin_OctreeSceneManager POST_BUILD COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp ARGS -exclude .DS_Store -exclude .hg -exclude 'CMakeLists.txt' -resolve-src-symlinks ${CMAKE_CURRENT_SOURCE_DIR}/include/*.h ${OGRE_BINARY_DIR}/lib/$(CONFIGURATION)/Ogre.framework/Headers/ ) endif() ogre_config_plugin(Plugin_OctreeSceneManager) install(FILES ${HEADER_FILES} DESTINATION include/OGRE/Plugins/OctreeSceneManager)