void main() { vec2 inPos = sign(gl_Vertex.xy); gl_Position = vec4(inPos.xy, 0.0, 1.0); vec2 uv = (vec2(inPos.x, -inPos.y) + 1.0)*0.5; gl_TexCoord[0] = vec4( uv, 0, 0 ); const float size = 0.01; gl_TexCoord[1] = vec4( uv + vec2(0.0, 1.0)*size, 0, 0); gl_TexCoord[2] = vec4( uv + vec2(0.0, 2.0)*size, 0, 0); gl_TexCoord[3] = vec4( uv + vec2(0.0, -1.0)*size, 0, 0); gl_TexCoord[4] = vec4( uv + vec2(0.0, -2.0)*size, 0, 0); }