/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2009 Torus Knot Software Ltd
Also see acknowledgements in Readme.html

You may use this sample code for anything you like, it is not covered by the
same license as the rest of the engine.
-----------------------------------------------------------------------------
*/
/*
-----------------------------------------------------------------------------
Filename:    ParticleGS.cpp
Description: Demonstrates the use of the geometry shader and render to vertex
	buffer to create a particle system that is entirely calculated on the GPU.
	Partial implementation of ParticlesGS example from Microsoft's DirectX 10
	SDK : http://msdn.microsoft.com/en-us/library/ee416421.aspx
-----------------------------------------------------------------------------
*/

#include "ProceduralManualObject.h"
#include "OgreRenderToVertexBuffer.h"
#include "RandomTools.h"
#include "SamplePlugin.h"
#include "SdkSample.h"

using namespace Ogre;
using namespace OgreBites;

//#define LOG_GENERATED_BUFFER
Vector3 GRAVITY_VECTOR = Vector3(0, -9.8, 0);
Real demoTime = 0;
ProceduralManualObject* particleSystem;

#ifdef LOG_GENERATED_BUFFER
struct FireworkParticle 
{
	float pos[3];
	float timer;
	float type;
	float vel[3];
};
#endif

class _OgreSampleClassExport Sample_ParticleGS : public SdkSample
{
public:
    Sample_ParticleGS() 
	{
		mInfo["Title"] = "Particle Effects (GPU)";
		mInfo["Description"] = "A demo of GPU-accelerated particle systems using geometry shaders and 'render to vertex buffer's.";
		mInfo["Thumbnail"] = "thumb_particlegs.png";
		mInfo["Category"] = "Effects";
    }

protected:

	ProceduralManualObject* createProceduralParticleSystem()
	{
		particleSystem = static_cast<ProceduralManualObject*>
			(mSceneMgr->createMovableObject("ParticleGSEntity", ProceduralManualObjectFactory::FACTORY_TYPE_NAME));
		particleSystem->setMaterial("Ogre/ParticleGS/Display");

		//Generate the geometry that will seed the particle system
		ManualObject* particleSystemSeed = mSceneMgr->createManualObject("ParticleSeed");
		//This needs to be the initial launcher particle
		particleSystemSeed->begin("Ogre/ParticleGS/Display", RenderOperation::OT_POINT_LIST);
		particleSystemSeed->position(0,0,0); //Position
		particleSystemSeed->textureCoord(1); //Timer
		particleSystemSeed->textureCoord(0); //Type
		particleSystemSeed->textureCoord(0,0,0); //Velocity
		particleSystemSeed->end();

		//Generate the RenderToBufferObject
		RenderToVertexBufferSharedPtr r2vbObject = 
			HardwareBufferManager::getSingleton().createRenderToVertexBuffer();
		r2vbObject->setRenderToBufferMaterialName("Ogre/ParticleGS/Generate");
		
		//Apply the random texture
		TexturePtr randomTexture = RandomTools::generateRandomVelocityTexture();
		r2vbObject->getRenderToBufferMaterial()->getBestTechnique()->getPass(0)->
			getTextureUnitState("RandomTexture")->setTextureName(
			randomTexture->getName(), randomTexture->getTextureType());

		r2vbObject->setOperationType(RenderOperation::OT_POINT_LIST);
		r2vbObject->setMaxVertexCount(16000);
		r2vbObject->setResetsEveryUpdate(false);
		VertexDeclaration* vertexDecl = r2vbObject->getVertexDeclaration();
		size_t offset = 0;
		offset += vertexDecl->addElement(0, offset, VET_FLOAT3, VES_POSITION).getSize(); //Position
		offset += vertexDecl->addElement(0, offset, VET_FLOAT1, VES_TEXTURE_COORDINATES, 0).getSize(); //Timer
		offset += vertexDecl->addElement(0, offset, VET_FLOAT1, VES_TEXTURE_COORDINATES, 1).getSize(); //Type
		offset += vertexDecl->addElement(0, offset, VET_FLOAT3, VES_TEXTURE_COORDINATES, 2).getSize(); //Velocity
		
		//Bind the two together
		particleSystem->setRenderToVertexBuffer(r2vbObject);
		particleSystem->setManualObject(particleSystemSeed);

		//Set bounds
		AxisAlignedBox aabb;
		aabb.setMinimum(-100,-100,-100);
		aabb.setMaximum(100,100,100);
		particleSystem->setBoundingBox(aabb);
		
		return particleSystem;
	}

    
	void setupContent(void)
    {
        // Check capabilities
		const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
        if (!caps->hasCapability(RSC_GEOMETRY_PROGRAM))
        {
			OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "Your render system / hardware does not support geometry programs, "
				"so cannot run this demo. Sorry!", 
                "Sample_ParticleGS::createScene");
        }
		if (!caps->hasCapability(RSC_HWRENDER_TO_VERTEX_BUFFER))
        {
			OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED, "Your render system / hardware does not support render to vertex buffers, "
				"so cannot run this demo. Sorry!", 
                "Sample_ParticleGS::createScene");
        }

		static bool firstTime = true;
		if (firstTime)
		{
			Root::getSingleton().addMovableObjectFactory(new ProceduralManualObjectFactory);
			firstTime = false;
		}
		ProceduralManualObject* ps = createProceduralParticleSystem();

		mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ps);
		//mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(particleSystem->getManualObject());
		mCamera->setPosition(0,35,-100);
		mCamera->lookAt(0,35,0);
		
		//Add an ogre head to the scene
		SceneNode* ogreHeadSN = mSceneMgr->getRootSceneNode()->createChildSceneNode();
		Entity *ogreHead = mSceneMgr->createEntity("head", "ogrehead.mesh");        
		ogreHeadSN->scale(0.1,0.1,0.1);
		ogreHeadSN->yaw(Degree(180));
		ogreHeadSN->attachObject(ogreHead);
		
		//Add a plane to the scene
		Plane plane;
		plane.normal = Vector3::UNIT_Y;
		plane.d = 100;
		MeshManager::getSingleton().createPlane("Myplane",
			ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
			1500,1500,20,20,true,1,60,60,Vector3::UNIT_Z);
		Entity* pPlaneEnt = mSceneMgr->createEntity( "plane", "Myplane" );
		pPlaneEnt->setMaterialName("Examples/Rockwall");
		pPlaneEnt->setCastShadows(false);
		mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0,95,0))->attachObject(pPlaneEnt);
    }

	bool frameStarted(const FrameEvent& evt) 
	{ 
		//Set shader parameters
		GpuProgramParametersSharedPtr geomParams = particleSystem->
			getRenderToVertexBuffer()->getRenderToBufferMaterial()->
			getBestTechnique()->getPass(0)->getGeometryProgramParameters();
        if (geomParams->_findNamedConstantDefinition("elapsedTime"))
        {
            geomParams->setNamedConstant("elapsedTime", evt.timeSinceLastFrame);
		}		
        demoTime += evt.timeSinceLastFrame;
		if (geomParams->_findNamedConstantDefinition("globalTime"))
		{
			geomParams->setNamedConstant("globalTime", demoTime);
		}
		if (geomParams->_findNamedConstantDefinition("frameGravity"))
		{
			geomParams->setNamedConstant("frameGravity", GRAVITY_VECTOR * evt.timeSinceLastFrame);
		}		
		return SdkSample::frameStarted(evt); 
	}

#ifdef LOG_GENERATED_BUFFER
	bool frameEnded(const FrameEvent& evt) 
	{ 
		//This will only work if the vertex buffer usage is dynamic (see R2VB implementation)
		LogManager::getSingleton().getDefaultLog()->stream() << 
			"Particle system for frame " <<	Root::getSingleton().getNextFrameNumber();
		RenderOperation renderOp;
		particleSystem->getRenderToVertexBuffer()->getRenderOperation(renderOp);
		const HardwareVertexBufferSharedPtr& vertexBuffer = 
			renderOp.vertexData->vertexBufferBinding->getBuffer(0);
		
		assert(vertexBuffer->getVertexSize() == sizeof(FireworkParticle));
		FireworkParticle* particles = static_cast<FireworkParticle*>
			(vertexBuffer->lock(HardwareBuffer::HBL_READ_ONLY));
		
		for (size_t i=0; i<renderOp.vertexData->vertexCount; i++)
		{
			FireworkParticle& p = particles[i];
			LogManager::getSingleton().getDefaultLog()->stream() <<
				"FireworkParticle " << i+1 << " : " <<
				"Position : " << p.pos[0] << " " << p.pos[1] << " " << p.pos[2] << " , " <<
				"Timer : " << p.timer << " , " <<
				"Type : " << p.type << " , " <<
				"Velocity : " << p.vel[0] << " " << p.vel[1] << " " << p.vel[2];
		}
		
		vertexBuffer->unlock();
		return SdkSample::frameEnded(evt); 
	}
#endif
};

#ifndef OGRE_STATIC_LIB

SamplePlugin* sp;
Sample* s;

extern "C" _OgreSampleExport void dllStartPlugin()
{
	s = new Sample_ParticleGS;
	sp = OGRE_NEW SamplePlugin(s->getInfo()["Title"] + " Sample");
	sp->addSample(s);
	Root::getSingleton().installPlugin(sp);
}

extern "C" _OgreSampleExport void dllStopPlugin()
{
	Root::getSingleton().uninstallPlugin(sp); 
	OGRE_DELETE sp;
	delete s;
}
#endif

