/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2009 Torus Knot Software Ltd
Also see acknowledgements in Readme.html

You may use this sample code for anything you like, it is not covered by the
same license as the rest of the engine.
-----------------------------------------------------------------------------
*/
/*
-----------------------------------------------------------------------------
Filename:    StaticPluginLoader.h
Description: Utility class to load plugins statically
-----------------------------------------------------------------------------
*/

#ifndef __StaticPluginLoader_H__
#define __StaticPluginLoader_H__

#include "Ogre.h"
#include "OgreConfigFile.h"
// Static plugin headers
#ifdef ENABLE_PLUGIN_CgProgramManager
#  include "OgreCgPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
#  include "OgreOctreePlugin.h"
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
#  include "OgreParticleFXPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_BSPSceneManager
#  include "OgreBspSceneManagerPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_GL
#  include "OgreGLPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_GLES
#  include "OgreGLESPlugin.h"
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
#  include "OgreD3D9Plugin.h"
#endif

namespace Ogre
{
	/** Utility class for loading some plugins statically.
	@remarks
		When loading plugins statically, you are limited to loading plugins 
		that are known about at compile time. You should define preprocessor
		symbols depending on which plugins you want to load - the symbol being
		ENABLE_PLUGIN_<pluginname>, with pluginname being the usual name of the
		plugin DLL (no file extension, no debug suffix, and without the Plugin_ 
		or RenderSystem_ prefix.)
	*/
	class StaticPluginLoader
	{
	protected:
#ifdef ENABLE_PLUGIN_CgProgramManager
		CgPlugin* mCgPlugin;
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
		OctreePlugin* mOctreePlugin;
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
		ParticleFXPlugin* mParticleFXPlugin;
#endif
#ifdef ENABLE_PLUGIN_BSPSceneManager
		BspSceneManagerPlugin* mBSPPlugin;
#endif
#ifdef ENABLE_PLUGIN_GL
		GLPlugin* mGLPlugin;
#endif
#ifdef ENABLE_PLUGIN_GLES
		GLESPlugin* mGLESPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
		D3D9Plugin* mD3D9Plugin;
#endif
	public:
		StaticPluginLoader() {}

		/** Load all the enabled plugins against the passed in root object. */
		void load(Root& root)
		{
#ifdef ENABLE_PLUGIN_GL
			mGLPlugin = new GLPlugin();
			root.installPlugin(mGLPlugin);
#endif
#ifdef ENABLE_PLUGIN_GLES
			mGLESPlugin = new GLESPlugin();
			root.installPlugin(mGLESPlugin);
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
			mD3D9Plugin = new D3D9Plugin();
			root.installPlugin(mD3D9Plugin);
#endif
#ifdef ENABLE_PLUGIN_CgProgramManager
			mCgPlugin = new CgPlugin();
			root.installPlugin(mCgPlugin);
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
			mOctreePlugin = new OctreePlugin();
			root.installPlugin(mOctreePlugin);
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
			mParticleFXPlugin = new ParticleFXPlugin();
			root.installPlugin(mParticleFXPlugin);
#endif
#ifdef ENABLE_PLUGIN_BSPSceneManager
			mBSPPlugin = new BspSceneManagerPlugin();
			root.installPlugin(mBSPPlugin);
#endif
		}

		void unload()
		{
			// don't unload plugins, since Root will have done that. Destroy here.
#ifdef ENABLE_PLUGIN_BSPSceneManager
			delete mBSPPlugin;
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
			delete mParticleFXPlugin;
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
			delete mOctreePlugin;
#endif
#ifdef ENABLE_PLUGIN_CgProgramManager
			delete mCgPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
			delete mD3D9Plugin;
#endif
#ifdef ENABLE_PLUGIN_GLES
			delete mGLESPlugin;
#endif

		}



	};

}


#endif

