/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

/****************************************************************************
*
*  Visual C++ 6.0 created by: Julio Jerez
*
****************************************************************************/
#ifndef __dgArray__
#define __dgArray__

#include "dgStdafx.h"

template<class T>
class dgArray
{
	public:
	dgArray (dgInt32 granulatitySize, dgMemoryAllocator* const allocator);
	~dgArray ();

	DG_CLASS_ALLOCATOR(allocator)

	T& operator[] (dgInt32 i);
	const T& operator[] (dgInt32 i) const;
	void Resize (dgInt32 size) const;

	private:
	dgInt32 m_granulatity;
	mutable dgInt32 m_maxSize;
	mutable T *m_array;
	dgMemoryAllocator* m_allocator; 
};


template<class T>
dgArray<T>::dgArray (dgInt32 granulatitySize, dgMemoryAllocator* const allocator)
{
	m_maxSize	= 0;
	m_granulatity	= granulatitySize;
	m_array	= NULL;
	m_allocator = allocator;
}

template<class T>
dgArray<T>::~dgArray ()
{
	if (m_array) {
		m_allocator->FreeLow (m_array);
	}
}


template<class T>
const T& dgArray<T>::operator[] (dgInt32 i) const
{ 
	_ASSERTE (i >= 0);
	while (i >= m_maxSize) {
		Resize (i);
	}
	return m_array[i];
}


template<class T>
T& dgArray<T>::operator[] (dgInt32 i)
{
	_ASSERTE (i >= 0);
	while (i >= m_maxSize) {
		Resize (i);
	}
	return m_array[i];
}

template<class T>
void dgArray<T>::Resize (dgInt32 size) const
{
	if (size >= m_maxSize) {
		size = size + m_granulatity - (size + m_granulatity) % m_granulatity;
		T* const newArray = (T*) m_allocator->MallocLow (dgInt32 (sizeof (T) * size));
		if (m_array) {
			for (dgInt32 i = 0; i < m_maxSize; i ++) {
				newArray[i]	= m_array[i];
			}
			m_allocator->FreeLow (m_array);
		}
		m_array = newArray;
		m_maxSize = size;
	} else if (size < m_maxSize) {
		size = size + m_granulatity - (size + m_granulatity) % m_granulatity;
		T* const newArray = (T*) m_allocator->MallocLow (dgInt32 (sizeof (T) * size));
		if (m_array) {
			for (dgInt32 i = 0; i < size; i ++) {
				newArray[i]	= m_array[i];
			}
			m_allocator->FreeLow (m_array);
		}
		m_array = newArray;
		m_maxSize = size;
	}
}



#endif




