/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#include "dgStdafx.h"
#include "dgStack.h"
#include "dgGoogol.h"
#include "dgSmallDeterminant.h"
#include "dgDelaunayTetrahedralization.h"


dgDelaunayTetrahedralization::dgDelaunayTetrahedralization(dgMemoryAllocator* const allocator, const dgFloat32* const vertexCloud, dgInt32 count, dgInt32 strideInByte, dgFloat32 distTol)
	:dgConvexHull4d(allocator)
{
#if (defined (_WIN_32_VER) || defined (_WIN_64_VER))
	dgUnsigned32 controlWorld = dgControlFP (0xffffffff, 0);
	dgControlFP (_PC_53, _MCW_PC);
#endif

	dgStack<dgBigVector> pool(count);

	dgBigVector* const points = &pool[0];
	dgInt32 stride = dgInt32 (strideInByte / sizeof (dgFloat32));
	for (dgInt32 i = 0; i < count; i ++) {
		volatile float x = float (vertexCloud[i * stride + 0]);
		volatile float y = float (vertexCloud[i * stride + 1]);
		volatile float z = float (vertexCloud[i * stride + 2]);
		points[i] = dgBigVector (x, y, z, x * x + y * y + z * z);
	}

	dgInt32 oldCount = count;
	BuildHull (allocator, &pool[0], count, distTol);

	if ((oldCount > m_count) && (m_count >= 4)) {
		// add the rest of the point by incremental insertion with small perturbation
		dgInt32 hullCount = m_count;
		
		for (dgInt32 i = 0; i < count; i ++) {
			bool inHull = false;
			const dgHullVector* const hullPoints = &m_points[0];
			for (dgInt32 j = 0; j < hullCount; j ++) {
				if (hullPoints[j].m_index == i) {
					inHull = true;
					break;
				}			
			}
			if (!inHull) {
				dgBigVector q (points[i]);
				dgInt32 index = AddVertex(q);
				if (index == -1) {
					q.m_x += dgFloat64 (1.0e-3f);
					q.m_y += dgFloat64 (1.0e-3f);
					q.m_z += dgFloat64 (1.0e-3f);
					index = AddVertex(q);
				}
				_ASSERTE (index != -1);
				//m_points[index] = points[i];
				m_points[index].m_index = i;
			}
		}
	}

#ifdef _DEBUG
	SortVertexArray ();
#endif

#if (defined (_WIN_32_VER) || defined (_WIN_64_VER))
	dgControlFP (controlWorld, _MCW_PC);
#endif
}

dgDelaunayTetrahedralization::~dgDelaunayTetrahedralization()
{
}


dgInt32 dgDelaunayTetrahedralization::AddVertex (const dgBigVector& vertex)
{
#if (defined (_WIN_32_VER) || defined (_WIN_64_VER))
	dgUnsigned32 controlWorld = dgControlFP (0xffffffff, 0);
	dgControlFP (_PC_53, _MCW_PC);
#endif

	dgBigVector p (vertex);
	p.m_w = p % p;
	dgInt32 index = dgConvexHull4d::AddVertex(p);

#if (defined (_WIN_32_VER) || defined (_WIN_64_VER))
	dgControlFP (controlWorld, _MCW_PC);
#endif
	return index;
}


#ifdef _DEBUG
dgInt32 dgDelaunayTetrahedralization::CompareVertexByIndex(const dgHullVector* const  A, const dgHullVector* const B, void* const context)
{
	if (A->m_index < B ->m_index) {
		return -1;
	} else if (A->m_index > B->m_index) {
		return 1;
	}
	return 0;
}


void dgDelaunayTetrahedralization::SortVertexArray ()
{
	dgHullVector* const points = &m_points[0];
	for (dgListNode* node = GetFirst(); node; node = node->GetNext()) {	
		dgConvexHull4dTetraherum* const tetra = &node->GetInfo();
		for (dgInt32 i = 0; i < 4; i ++) {
			dgConvexHull4dTetraherum::dgTetrahedrumFace& face = tetra->m_faces[i];
			dgInt32 index = face.m_otherVertex;
			face.m_otherVertex = points[index].m_index;
			for (dgInt32 j = 0; j < 3; j ++) {
				dgInt32 index = face.m_index[j];
				face.m_index[j] = points[index].m_index;
			}
		}
	}

	dgSort(points, m_count, CompareVertexByIndex);
}

#endif


void dgDelaunayTetrahedralization::RemoveUpperHull ()
{
	#if (defined (_WIN_32_VER) || defined (_WIN_64_VER))
	dgUnsigned32 controlWorld = dgControlFP (0xffffffff, 0);
	dgControlFP (_PC_53, _MCW_PC);
	#endif

	dgListNode* nextNode = NULL;
//	const dgHullVector* const points = &m_points[0];
	for (dgListNode* node = GetFirst(); node; node = nextNode) {
		nextNode = node->GetNext();

		dgConvexHull4dTetraherum* const tetra = &node->GetInfo();
		tetra->SetMark(0);

//		const dgBigVector &p0 = points[tetra->m_faces[0].m_index[0]];
//		const dgBigVector &p1 = points[tetra->m_faces[0].m_index[1]];
//		const dgBigVector &p2 = points[tetra->m_faces[0].m_index[2]];
//		const dgBigVector &p3 = points[tetra->m_faces[0].m_otherVertex];
//		dgFloat64 w = GetTetraVolume (p0, p1, p2, p3);
		dgFloat64 w = GetTetraVolume (tetra);
		if (w >= dgFloat64 (0.0f)) {
//			for (dgInt32 i = 0; i < 4; i ++) {
//				dgListNode* const twinNode = tetra->m_faces[i].m_twin;
//				if (twinNode) {
//					dgConvexHull4dTetraherum* const twinTetra = &twinNode->GetInfo();
//					for (dgInt32 j = 0; j < 4; j ++) {
//						if (twinTetra->m_faces[j].m_twin == node) {
//							twinTetra->m_faces[j].m_twin = NULL;
//							break;
//						}
//					}
//				}
//			}
			DeleteFace(node);
		}
	}

	#if (defined (_WIN_32_VER) || defined (_WIN_64_VER))
	dgControlFP (controlWorld, _MCW_PC);
	#endif
}


//dgFloat64 dgDelaunayTetrahedralization::GetTetraVolume (const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2, const dgBigVector& p3) const
dgFloat64 dgDelaunayTetrahedralization::GetTetraVolume (const dgConvexHull4dTetraherum* const tetra) const
{
	//	dgBigVector p1p0 (p1.Sub4(p0));
	//	dgBigVector p2p0 (p2.Sub4(p0));
	//	dgBigVector p3p0 (p3.Sub4(p0));
	//	dgBigVector normal (p1p0.CrossProduct4 (p2p0, p3p0));
	//  dgFloat64 det = normal.m_w;

	const dgHullVector* const points = &m_points[0];
	const dgBigVector &p0 = points[tetra->m_faces[0].m_index[0]];
	const dgBigVector &p1 = points[tetra->m_faces[0].m_index[1]];
	const dgBigVector &p2 = points[tetra->m_faces[0].m_index[2]];
	const dgBigVector &p3 = points[tetra->m_faces[0].m_otherVertex];


	dgFloat64 matrix[3][3];
	for (dgInt32 i = 0; i < 3; i ++) {
		matrix[0][i] = p2[i] - p0[i];
		matrix[1][i] = p1[i] - p0[i];
		matrix[2][i] = p3[i] - p0[i];
	}

	dgFloat64 error;
	dgFloat64 det = Determinant3x3 (matrix, &error);


	dgFloat64 precision  = dgFloat64 (1.0f) / dgFloat64 (1<<24);
	dgFloat64 errbound = error * precision; 
	if (fabs(det) > errbound) {
		return det;
	}

	dgGoogol exactMatrix[3][3];
	for (dgInt32 i = 0; i < 3; i ++) {
		exactMatrix[0][i] = dgGoogol(p2[i]) - dgGoogol(p0[i]);
		exactMatrix[1][i] = dgGoogol(p1[i]) - dgGoogol(p0[i]);
		exactMatrix[2][i] = dgGoogol(p3[i]) - dgGoogol(p0[i]);
	}

	dgGoogol exactDet (Determinant3x3(exactMatrix));
	det = exactDet.GetAproximateValue();
	return det;
}



