/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#if !defined(AFX_SIMD_INTRUCTION_4563GFJK9R__INCLUDED_)
#define AFX_SIMD_INTRUCTION_4563GFJK9R__INCLUDED_


#include "dgStdafx.h"
#include "dgTypes.h"

#ifdef DG_BUILD_SIMD_CODE
	#ifdef __ppc__

		#include <vecLib/veclib.h>

		#define simd_type					vFloat
		#define simd_char					vUInt8
		#define simd_env					vUInt16

		union vFloatTuple
		{
			simd_type v;
			dgFloat32 f[4];
		};


		#define PURMUT_MASK(w, z, y, x)   (vUInt8)       \
			(x * 4 + 0, x * 4 + 1, x * 4 + 2, x * 4 + 3, \
			 y * 4 + 0, y * 4 + 1, y * 4 + 2, y * 4 + 3, \
			 z * 4 + 0, z * 4 + 1, z * 4 + 2, z * 4 + 3, \
			 w * 4 + 0, w * 4 + 1, w * 4 + 2, w * 4 + 3) 


		#define simd_get_ctrl()				vec_mfvscr ()
		#define simd_set_ctrl(env)			vec_mtvscr (env)
		#define simd_set_FZ_mode()			simd_set_ctrl (vec_or ((simd_env) (0, 0, 0, 0, 0, 0, 1, 0), simd_get_ctrl()))
		#define simd_set1(a)				(vFloat) ((dgFloat32)a, (dgFloat32)a, (dgFloat32)a, (dgFloat32)a)
		#define simd_load_s(a)				(vFloat) ((dgFloat32)a, (dgFloat32)a, (dgFloat32)a, (dgFloat32)a)
		#define simd_load1_v(a)				(vFloat) ((dgFloat32)a, (dgFloat32)a, (dgFloat32)a, (dgFloat32)a)

		#define simd_permut_v(a,b,mask)		vec_perm (a, b, mask)

		#define simd_or_v(a,b)				vec_or (a, b)	
		#define simd_and_v(a,b)				vec_and (a, b)	
		#define simd_add_v(a,b)				vec_add (a, b)	
		#define simd_sub_v(a,b)				vec_sub (a, b)	
		#define simd_min_v(a,b)				vec_min (a, b)
		#define simd_max_v(a,b)				vec_max (a, b)	
		#define simd_mul_v(a,b)				vec_madd (a, b, (simd_type) (0.0f, 0.0f, 0.0f, 0.0f))	
		#define simd_mul_add_v(a,b,c)		vec_madd (b, c, a)	
		#define simd_mul_sub_v(a,b,c)		vec_nmsub (b, c, a)	
		#define simd_cmpgt_v(a,b)			xxxxxx_mm_cmpgt_ps (a, b)	
		#define simd_rsqrt_v(a)				xxxx(a)	

		#define simd_add_s(a,b)				simd_add_v (a, b)	
		#define simd_sub_s(a,b)				simd_sub_v (a, b)	
		#define simd_mul_s(a,b)				simd_mul_v (a, b)	
		#define simd_min_s(a,b)				simd_min_v (a, b)	
		#define simd_max_s(a,b)				simd_max_v (a, b)	
		#define simd_mul_add_s(a,b,c)		simd_mul_add_v (a, b, c)	
		#define simd_mul_sub_s(a,b,c)		simd_mul_sub_v (a, b, c)	
		#define simd_cmpgt_s(a,b)			(simd_type) vec_cmpgt(a, b)
		#define simd_store_s(a,x)			{vFloatTuple __tmp; __tmp.v = x; a = __tmp.f[0];}

	#else

		#define simd_type					__m128
		#define simd_env					dgUnsigned32

		#define simd_get_ctrl()				_mm_getcsr ()
		#define simd_set_ctrl(a)			_mm_setcsr (a)
		#define simd_set_FZ_mode()			_MM_SET_FLUSH_ZERO_MODE (_MM_FLUSH_ZERO_ON)

		#define simd_set1(a)				_mm_set_ps1 (a)
		#define simd_set(x,y,z,w)			_mm_set_ps(w, z, y, x)
		#define simd_load_s(a)				_mm_load_ss (&a)
		//#define simd_load_is(a,i)			_mm_cvtsi32_ss (a, i)
		#define simd_load1_v(a)				_mm_load1_ps (&a)
		#define simd_loadu_v(a)				_mm_loadu_ps (&a)


		#define PURMUT_MASK(w, z, y, x)		_MM_SHUFFLE (w, z, y, x)
		#define simd_permut_v(a,b,mask)		_mm_shuffle_ps (a,b,mask)

		
		#define simd_or_v(a,b)				_mm_or_ps (a, b)	
		#define simd_and_v(a,b)				_mm_and_ps (a, b)	
		#define simd_xor_v(a,b)				_mm_xor_ps (a, b)	
		#define simd_andnot_v(a,b)			_mm_andnot_ps(b, a)
		#define simd_add_v(a,b)				_mm_add_ps (a, b)	
		#define simd_sub_v(a,b)				_mm_sub_ps (a, b)	
		#define simd_min_v(a,b)				_mm_min_ps (a, b)
		#define simd_max_v(a,b)				_mm_max_ps (a, b)	
		#define simd_mul_v(a,b)				_mm_mul_ps (a, b)	
		#define simd_mul_add_v(a,b,c)		_mm_add_ps (a, _mm_mul_ps (b, c))	
		#define simd_mul_sub_v(a,b,c)		_mm_sub_ps (a, _mm_mul_ps (b, c))	
		#define simd_cmpgt_v(a,b)			_mm_cmpgt_ps (a, b)	
		#define simd_cmpge_v(a,b)			_mm_cmpge_ps(a, b)
		#define simd_cmplt_v(a,b)			_mm_cmplt_ps (a, b)	
		#define simd_cmple_v(a,b)			_mm_cmple_ps (a, b)	
		#define simd_div_v(a,b)				_mm_div_ps(a,b)	
		#define simd_rsqrt_v(a)				_mm_rsqrt_ps(a)	
		#define simd_store_v(a,ptr)			_mm_store_ps (ptr, a)	

	//	#define simd_mask_v(a)				_mm_movemask_ps(a)
		#define simd_pack_lo_v(a,b)			_mm_unpacklo_ps(a,b)	
		#define simd_pack_hi_v(a,b)			_mm_unpackhi_ps(a,b)	
		#define simd_move_lh_v(a,b)			_mm_movelh_ps(a,b)	
		#define simd_move_hl_v(a,b)			_mm_movehl_ps(a,b)	
		
		


		#define simd_add_s(a,b)				_mm_add_ss (a, b)	
		#define simd_sub_s(a,b)				_mm_sub_ss (a, b)	
		#define simd_mul_s(a,b)				_mm_mul_ss (a, b)	
		#define simd_min_s(a,b)				_mm_min_ss (a, b)	
		#define simd_max_s(a,b)				_mm_max_ss (a, b)	
		#define simd_mul_add_s(a,b,c)		_mm_add_ss (a, _mm_mul_ss (b, c))	
		#define simd_mul_sub_s(a,b,c)		_mm_sub_ss (a, _mm_mul_ss (b, c))	
		#define simd_store_s(a,ptr)			_mm_store_ss (ptr, a)
		#define simd_store_is(a)			_mm_cvtss_si32 (a)
		//#define simd_store_d(a)				_mm_cvtps_pi32 (a)
										
		

		#define simd_cmpgt_s(a,b)			_mm_cmpgt_ss(a, b)
		#define simd_cmpge_s(a,b)			_mm_cmpge_ss(a, b)
		#define simd_cmplt_s(a,b)			_mm_cmplt_ss (a, b)	
		#define simd_cmple_s(a,b)			_mm_cmple_ss (a, b)	
	 
		#define simd_div_s(a,b)				_mm_div_ss(a,b)	
		#define simd_rcp_s(a)				_mm_rcp_ss(a)	
		#define simd_rsqrt_s(a)				_mm_rsqrt_ss(a)	

	#endif

#endif

#endif

