/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#if !defined(AFX_DGBODYMASTER_LIST_35290_35290_A510_A865B2CC0789__INCLUDED_)
#define AFX_DGBODYMASTER_LIST_35290_35290_A510_A865B2CC0789__INCLUDED_


class dgBody;
class dgConstraint;

class dgBodyMasterListCell
{
	public:
	dgConstraint* m_joint;
	dgBody* m_bodyNode;
};

class dgBodyMasterListRow: public dgList<dgBodyMasterListCell>
{
	public:
	dgBodyMasterListRow ();
	~dgBodyMasterListRow ();

	dgBody* GetBody() const	{ return m_body;}

	void RemoveAllJoints ();
	dgListNode* AddJoint (dgConstraint* const joint, dgBody* const body);

	void SortList();

	private:
	dgBody* m_body;

	friend class dgBodyMasterList;
};

class dgBodyMasterList: public dgList<dgBodyMasterListRow>
{
	public:
	dgBodyMasterList (dgMemoryAllocator* const allocator);
	~dgBodyMasterList ();

	void AddBody (dgBody* const body);
	void RemoveBody (dgBody* const body);
	void RemoveConstraint (dgConstraint* const constraint);
	void AttachConstraint (dgConstraint* const constraint, dgBody* const body0, dgBody* const body1);

	dgBodyMasterListRow::dgListNode* FindConstraintLink (const dgBody* const body0, const dgBody* const body1) const;
	dgBodyMasterListRow::dgListNode* FindConstraintLinkNext (const dgBodyMasterListRow::dgListNode* const me, const dgBody* const body) const;

	void SortMasterList();

	public:
	dgUnsigned32 m_constraintCount;

};

#endif
