/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#if !defined(AFX_DGCOLLISION_H__57E159CE_6B6F_42DE_891C_1F6C38EB9D29__INCLUDED_)
#define AFX_DGCOLLISION_H__57E159CE_6B6F_42DE_891C_1F6C38EB9D29__INCLUDED_

#if (defined (_WIN_32_VER) || defined (_WIN_64_VER))
//	#define DG_INLINE_FUNTION inline
#define DG_INLINE_FUNTION DG_INLINE
//	#define DG_INLINE_FUNTION __forceinline
#else
#define DG_INLINE_FUNTION inline
#endif


class dgBody;
class dgCollision;
class dgMeshEffect;
class dgContactPoint;
class dgPolygonSoupDesc;
class dgCollisionConvex;
class dgCollisionConvexHull;
class dgPolygonSoupRayHitDesc;


#define DG_MAX_COLLISION_PADDING dgFloat32 (1.0f / 8.0f)
//#define DG_MAX_COLLISION_PADDING dgFloat32 (1.0f)

typedef dgInt32 (*dgCollisionCompoundBreakableCallback) (dgMeshEffect* const solid, void* userData, dgMatrix& planeMatrixOut);


#ifdef _DEBUG
//	#define DG_DEBUG_AABB
#endif

//#define SERIALIZE_END	'dne '
#define SERIALIZE_END   0x646e6520
#define PREFILTER_RAYCAST(filter,body,collision,userData) (filter && !filter(body,collision,userData)) 

enum dgCollisionID
{
	m_boxCollision = 0,
	m_coneCollision,
	m_sphereCollision,
	m_capsuleCollision,
	m_cylinderCollision,
	m_compoundCollision,
	m_convexHullCollision,
	m_convexCollisionModifier,
	m_chamferCylinderCollision,
	m_boundingBoxHierachy,
	m_nullCollision,
	m_heightField,
	m_userMeshCollision,
	m_sceneCollision,
	m_compoundBreakable,

	
	m_polygonCollision,
	m_ellipseCollision,
	m_convexConvexIntance,
	
};



class dgCollisionInfo
{
	public:

	struct dgBoxData
	{
		dgFloat32 m_x;
		dgFloat32 m_y;
		dgFloat32 m_z;
	} ;

	struct dgSphereData
	{
		dgFloat32 m_r0;
		dgFloat32 m_r1;
		dgFloat32 m_r2;
	} ;

	struct dgCylinderData
	{
		dgFloat32 m_r0;
		dgFloat32 m_r1;
		dgFloat32 m_height;
	} ;

	struct dgCapsuleData
	{
		dgFloat32 m_r0;
		dgFloat32 m_r1;
		dgFloat32 m_height;
	};

	struct dgConeData
	{
		dgFloat32 m_r;
		dgFloat32 m_height;
	};

	struct dgChamferCylinderData
	{
		dgFloat32 m_r;
		dgFloat32 m_height;
	};

	struct dgConvexHullData
	{
		dgInt32 m_vertexCount;
		dgInt32 m_strideInBytes;
		dgInt32 m_faceCount;
		dgVector* m_vertex;
	};

	struct dgConvexModifierData
	{
		dgCollision* m_child;
	};

	struct dgCoumpountCollisionData
	{
		dgInt32 m_chidrenCount;
		dgCollision** m_chidren;
	};

	struct dgCollisionBVHData
	{
		dgInt32 m_vertexCount;
		dgInt32 m_indexCount;
	};

	struct dgHeightMapCollisionData
	{
		dgInt32 m_width;
		dgInt32 m_height;
		dgInt32 m_gridsDiagonals;
		dgFloat32 m_horizonalScale;
		dgFloat32 m_verticalScale;
		dgUnsigned16 *m_elevation;
		dgInt8 *m_atributes;
	};

	struct dgSceneData
	{
		dgInt32 m_childrenProxyCount;
	};

	dgMatrix m_offsetMatrix;
	dgInt32 m_collisionType;
	dgInt32 m_refCount;
	dgInt32 m_userDadaID;
	union 
	{
		dgBoxData m_box;
		dgConeData m_cone;
		dgSphereData m_sphere;
		dgCapsuleData m_capsule;
		dgCylinderData m_cylinder;
		dgChamferCylinderData m_chamferCylinder;
		dgConvexHullData m_convexHull;
		dgConvexModifierData m_convexModifierData;
		dgCoumpountCollisionData m_compoundCollision;
		dgCollisionBVHData m_bvhCollision;
		dgHeightMapCollisionData m_heightFieldCollision;
		dgSceneData m_sceneCollision;
		dgFloat32 m_paramArray[32];
	};
};


typedef dgInt32 (dgApi *OnCompoundCollisionPrefilter) (const dgBody* bodyA, const dgCollision* collisionA, const dgBody* bodyB, const dgCollision* collisionB);
typedef void (dgApi *OnDebugCollisionMeshCallback) (void* userData, int vertexCount, const dgFloat32* FaceArray, int faceId);


class dgCollisionBoundPlaneCache
{
	public:
	dgCollisionBoundPlaneCache ()
	{
		memset (m_planes, 0, sizeof (m_planes));
	}
	dgPlane m_planes[2];
};



DG_MSC_VECTOR_ALIGMENT
class dgCollision//: public dgRef
{
	public:

	enum RTTI {
		dgCollisionNull_RTTI			= 1<<0,
		dgCollisionBox_RTTI				= 1<<1,
		dgCollisionCone_RTTI			= 1<<2,
		dgCollisionSphere_RTTI			= 1<<3,
		dgCollisionEllipse_RTTI			= 1<<4,
		dgCollisionCapsule_RTTI			= 1<<5,
		dgCollisionCylinder_RTTI		= 1<<6,
		dgCollisionConvexHull_RTTI		= 1<<7,
		dgCollisionChamferCylinder_RTTI = 1<<8,
		dgCollisionConvexModifier_RTTI	= 1<<9,
		dgCollisionConvexPolygon_RTTI	= 1<<10,
		dgConvexCollision_RTTI			= 1<<11,
		dgCollisionCompound_RTTI		= 1<<12,
		
		dgCollisionBVH_RTTI				= 1<<13,
		dgCollisionMesh_RTTI			= 1<<14,
		dgCollisionUserMesh_RTTI		= 1<<15,
		dgCollisionHeightField_RTTI		= 1<<16,
		dgCollisionScene_RTTI			= 1<<17,
		dgCollisionCompoundBreakable_RTTI = 1<<18,
	};
	
	DG_CLASS_ALLOCATOR(allocator)

	const dgMatrix& GetOffsetMatrix () const;
	void SetOffsetMatrix (const dgMatrix& matrix);

	dgCollisionID GetCollisionPrimityType () const;
	static dgUnsigned32 Quantize (dgFloat32 value);
	static dgUnsigned32 MakeCRC( void* buffer, int size);

	dgUnsigned32 SetUserDataID () const;
	void SetUserDataID (dgUnsigned32 userData);

	dgInt32 IsType (RTTI type) const 
	{
		return type & m_rtti;
	}

	virtual void* GetUserData () const;
	virtual void SetUserData (void* const userData);

	virtual dgVector SupportVertex (const dgVector& dir) const = 0;
	virtual void SetCollisionBBox (const dgVector& p0, const dgVector& p1) = 0;
	virtual void CalcAABB (const dgMatrix& matrix, dgVector& p0, dgVector& p1) const = 0;
	virtual void CalcAABBSimd (const dgMatrix& matrix, dgVector& p0, dgVector& p1) const = 0;

	virtual bool OOBBTest (const dgMatrix& matrix, const dgCollisionConvex* const shape, void* const cacheOrder) const = 0; 


	virtual void DebugCollision (const dgMatrix& matrix, OnDebugCollisionMeshCallback callback, void* const userData) const = 0;
	virtual dgFloat32 RayCast (const dgVector& localP0, const dgVector& localP1, dgContactPoint& contactOut, OnRayPrecastAction preFilter, const dgBody* const body, void* const userData) const = 0;
	virtual dgFloat32 RayCastSimd (const dgVector& localP0, const dgVector& localP1, dgContactPoint& contactOut, OnRayPrecastAction preFilter, const dgBody* const body, void* const userData) const{_ASSERTE (0); return 0;};
	virtual dgFloat32 GetVolume () const = 0;

	virtual dgFloat32 GetBoxMinRadius () const = 0; 
	virtual dgFloat32 GetBoxMaxRadius () const = 0; 
	virtual void CalculateInertia (dgVector& inertia, dgVector& origin) const = 0;
	virtual dgVector CalculateVolumeIntegral (const dgMatrix& globalMatrix, GetBuoyancyPlane bouyancyPlane, void* const context) const = 0;
	virtual void Serialize(dgSerialize callback, void* const userData) const = 0;

	virtual void GetCollisionInfo(dgCollisionInfo* info) const;
	virtual void SerializeLow(dgSerialize callback, void* const userData) const;
	
	dgUnsigned32 GetSignature () const;

	// interface for the convex hull modifier 
	virtual dgMatrix ModifierGetMatrix() const;
	virtual void ModifierSetMatrix(const dgMatrix& matrix); 

	virtual bool IsTriggerVolume() const;
	virtual void SetAsTriggerVolume(bool mode);

	virtual void SetBreakImpulse(dgFloat32 force);
	virtual dgFloat32 GetBreakImpulse() const;

	dgCollision* AddRef () ;
	virtual dgInt32 Release ();
	dgInt32 GetRefCount() const;

	dgMemoryAllocator* GetAllocator() const;

	protected:
	dgCollision (dgMemoryAllocator* const allocator, dgUnsigned32 signature, const dgMatrix& matrix, dgCollisionID id);
	dgCollision (dgWorld* const world, dgDeserialize deserialization, void* const userData);
	virtual ~dgCollision();
	
	void SetSignature (dgInt32 signature);
	virtual dgInt32 CalculateSignature () const = 0;
	

	dgMatrix m_offset;
	dgMemoryAllocator* m_allocator;
	dgInt32 m_rtti;
	dgInt32 m_refCount;
	dgUnsigned32 m_userDataID;
	dgUnsigned32 m_signature;
	dgCollisionID m_collsionId;
	private:



//	dgAddRtti(dgRef);	 

	friend class dgBody;
	friend class dgWorld;
	friend class dgMinkowskiConv;
	friend class dgCollisionCompound;
}DG_GCC_VECTOR_ALIGMENT;

inline dgCollisionID dgCollision::GetCollisionPrimityType () const
{
	return m_collsionId;
}

inline dgUnsigned32 dgCollision::GetSignature () const
{
	return m_signature;
}

inline void dgCollision::SetSignature (dgInt32 signature)
{
	m_signature = dgUnsigned32 (signature);
}

inline const dgMatrix& dgCollision::GetOffsetMatrix () const
{
	return m_offset;
}


inline dgMatrix dgCollision::ModifierGetMatrix() const
{
	return dgGetIdentityMatrix();
}

inline void dgCollision::ModifierSetMatrix(const dgMatrix& matrix) 
{
}

inline void dgCollision::SetAsTriggerVolume(bool mode)
{
}

inline bool dgCollision::IsTriggerVolume() const
{
	return false;
}

inline dgUnsigned32 dgCollision::SetUserDataID () const
{
	return m_userDataID;
}

inline void dgCollision::SetUserDataID (dgUnsigned32 userData)
{
	m_userDataID = userData;
}


inline dgCollision* dgCollision::AddRef () 
{
	m_refCount ++;
	return this;
}

inline dgInt32 dgCollision::Release ()
{
	m_refCount --;
	if (m_refCount) {
		return m_refCount;
	}
	delete this;
	return 0;
}

inline dgInt32 dgCollision::GetRefCount() const
{
	return m_refCount;
}

inline void dgCollision::SetBreakImpulse(dgFloat32 force)
{
}

inline dgFloat32 dgCollision::GetBreakImpulse() const
{
	return dgFloat32 (1.0e10f);
}

inline dgMemoryAllocator* dgCollision::GetAllocator() const
{
	return m_allocator;
}

#endif 


