/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#include "dgPhysicsStdafx.h"
#include "dgBody.h"
#include "dgWorld.h"
#include "dgContact.h"
#include "dgCollisionEllipse.h"
#include "dgCollisionConvexModifier.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////


dgCollisionConvexModifier::dgCollisionConvexModifier(dgCollisionConvex* convexChild, dgWorld* world)
	:dgCollisionConvex(world->GetAllocator() ,0, dgGetIdentityMatrix(), m_convexCollisionModifier), 
	 m_modifierMatrix(dgGetIdentityMatrix()), m_modifierInvMatrix (dgGetIdentityMatrix())
{
	m_world = world;
	m_det = dgFloat32 (1.0f);
	m_convexCollision = convexChild;
	convexChild->AddRef();

	m_rtti |= dgCollisionConvexModifier_RTTI;
	//hack to make the collision work
	m_vertexCount = 1;
	SetUserData (convexChild->GetUserData());

	SetOffsetMatrix (m_convexCollision->GetOffsetMatrix());

}


dgCollisionConvexModifier::dgCollisionConvexModifier (dgWorld* const world, dgDeserialize deserialization, void* const userData)
	:dgCollisionConvex (world, deserialization, userData) 
{
	dgMatrix matrix;

	m_rtti |= dgCollisionConvexModifier_RTTI;

	m_world = world;
	deserialization (userData, &matrix, sizeof (dgMatrix));
	m_convexCollision = (dgCollisionConvex*)world->CreateFromSerialization (deserialization, userData); 

	m_det = dgFloat32 (1.0f);
	SetUserData (m_convexCollision->GetUserData());
	SetUserDataID (SetUserDataID ());

	//hack to make the collision work
	m_vertexCount = 1;
	ModifierSetMatrix (matrix);
}


dgCollisionConvexModifier::~dgCollisionConvexModifier()
{
	m_vertexCount = 0;
	m_world->ReleaseCollision (m_convexCollision);
}


dgMatrix dgCollisionConvexModifier::ModifierGetMatrix () const
{
	return m_offset.Inverse() * m_modifierMatrix * m_offset;
}

dgFloat32 dgCollisionConvexModifier::GetBoxMinRadius () const
{
	return m_convexCollision->GetBoxMinRadius ();
}
dgFloat32 dgCollisionConvexModifier::GetBoxMaxRadius () const
{
	return m_convexCollision->GetBoxMaxRadius ();
}


void dgCollisionConvexModifier::ModifierSetMatrix (const dgMatrix& matrix)
{

	dgInt32 i;
	dgInt32 j;
	dgInt32 k;
	dgFloat32 val;
	dgFloat32 mat[4][8];

	// copy the matrix into the modifier
	m_modifierMatrix = m_offset * matrix * m_offset.Inverse();

	// create a matrix matrix array set to identity
	for (i = 0; i < 4; i ++) {
		for (j = 0; j < 4; j ++) {
			mat[i][j] = m_modifierMatrix[i][j];
			mat[i][j + 4] = dgFloat32 (0.0f);
		}
		mat[i][i + 4] = dgFloat32 (1.0f);
	}

	// calculate the inverse matrix of the modifier using full 
	// Gauss Jordan pivoting method
	m_det = dgFloat32 (1.0f);
	for (i = 0; i < 4; i ++) {
		if (dgAbsf (mat[i][i]) < dgFloat32 (1.0e-3f)) {
			for (j = i + 1; j < 4; j ++) {
				if (dgAbsf (mat[j][i]) > dgFloat32 (1.0e-3f)) {
					for (k = 0; k < 8; k ++) {
						mat[i][k] += mat[j][k];
					}
					break;
				}
			}
		}
		val = dgFloat32 (1.0f) / mat[i][i];
		m_det *= mat[i][i];
		for (j = 0; j < 8; j ++) {
			mat[i][j] *= val;
		}
		mat[i][i] = dgFloat32 (1.0f);

		for (j = 0; j < 4; j ++) {
			if (j != i) {
				val = mat[j][i];
				for (k = 0; k < 8; k ++) {
					mat[j][k] -= val * mat[i][k];
				}
			}
		}
	}

	// copy the inverted matrix into the modifier
	for (i = 0; i < 4; i ++) {
		for (j = 0; j < 4; j ++) {
			m_modifierInvMatrix[i][j] = mat[i][j + 4];
		}
	}

	#ifdef _DEBUG
		// check the the matrix is correctly inverted
		dgMatrix tmp (m_modifierInvMatrix * m_modifierMatrix);
		for (i = 0; i < 4; i ++) {
			_ASSERTE (dgAbsf (tmp[i][i] - dgFloat32 (1.0f)) < dgFloat32 (1.0e-5f));
			for (j = i + 1; j < 4; j ++) {
				_ASSERTE (dgAbsf (tmp[i][j]) < dgFloat32 (1.0e-5f));
				_ASSERTE (dgAbsf (tmp[j][i]) < dgFloat32 (1.0e-5f));
			}
		}
	#endif
}

dgInt32 dgCollisionConvexModifier::CalculateSignature () const
{
	return 0;
}

void dgCollisionConvexModifier::SetCollisionBBox (const dgVector& p0__, const dgVector& p1__)
{
	_ASSERTE (0);
}



void dgCollisionConvexModifier::CalcAABB (const dgMatrix &matrix, dgVector &p0, dgVector &p1) const
{
	dgInt32 i;
	dgMatrix trans (matrix.Transpose());
	
	for (i = 0; i < 3; i ++) {
		p0[i] = matrix.m_posit[i] + matrix.RotateVector (SupportVertex(trans[i].Scale (-dgFloat32 (1.0f))))[i] - dgFloat32 (5.0e-2f);
		p1[i] = matrix.m_posit[i] + matrix.RotateVector (SupportVertex(trans[i]))[i] +  dgFloat32 (5.0e-2f);
	}
}

void dgCollisionConvexModifier::CalcAABBSimd (const dgMatrix &matrix, dgVector &p0, dgVector &p1) const
{
#ifdef DG_BUILD_SIMD_CODE
	dgInt32 i;
	dgMatrix trans (matrix.Transpose());
	for (i = 0; i < 3; i ++) {
		p0[i] = matrix.m_posit[i] + matrix.RotateVectorSimd(SupportVertexSimd(trans[i].Scale (-dgFloat32 (1.0f))))[i] - dgFloat32 (5.0e-2f);
		p1[i] = matrix.m_posit[i] + matrix.RotateVectorSimd(SupportVertexSimd(trans[i]))[i] + dgFloat32 (5.0e-2f);
	}
#endif
}



dgVector dgCollisionConvexModifier::SupportVertex (const dgVector& dir) const
{
	_ASSERTE (dgAbsf(dir % dir - dgFloat32 (1.0f)) < dgFloat32 (1.0e-2f));

	dgVector dir1 (m_modifierMatrix.UnrotateVector (dir));
	dir1 = dir1.Scale (dgRsqrt (dir1 % dir1));

	_ASSERTE (dgAbsf(dir1 % dir1 - dgFloat32 (1.0f)) < dgFloat32 (1.0e-2f));
	return m_modifierMatrix.TransformVector (m_convexCollision->SupportVertex (dir1));
}

dgVector dgCollisionConvexModifier::SupportVertexSimd (const dgVector& dir) const
{
#ifdef DG_BUILD_SIMD_CODE
	simd_type tmp1;
	simd_type tmp0;
	dgVector localDir; 
	dgVector dir1 (m_modifierMatrix.UnrotateVectorSimd(dir));

	_ASSERTE (dgAbsf(dir % dir - dgFloat32 (1.0f)) < dgFloat32 (1.0e-2f));
//	dir1 = dir1.Scale (dgRsqrt (dir1 % dir1));
	tmp1 = simd_mul_v ((simd_type&)dir1, simd_and_v ((simd_type&)dir1, (simd_type&)m_triplexMask));
	tmp1 = simd_add_v (tmp1, simd_move_hl_v (tmp1, tmp1));
	tmp1 = simd_add_s (tmp1, simd_permut_v (tmp1, tmp1, PURMUT_MASK(0, 0, 0, 1)));

	tmp0 = simd_rsqrt_s(tmp1);
	tmp0 =  simd_mul_s (simd_mul_s((simd_type&)m_nrh0p5, tmp0), simd_mul_sub_s ((simd_type&)m_nrh3p0, simd_mul_s (tmp1, tmp0), tmp0));
	(simd_type&)localDir = simd_mul_v ((simd_type&)dir1, simd_permut_v (tmp0, tmp0, PURMUT_MASK(3, 0, 0, 0)));

	_ASSERTE (dgAbsf(localDir % localDir - dgFloat32 (1.0f)) < dgFloat32 (1.0e-2f));
	return m_modifierMatrix.TransformVectorSimd (m_convexCollision->SupportVertexSimd(localDir)); 


#else
	return dgVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
#endif
}


dgInt32 dgCollisionConvexModifier::CalculatePlaneIntersection (const dgVector& normal, const dgVector& point, dgVector* const contactsOut) const
{
	dgInt32 i;
	dgInt32 count;

	dgVector n (m_modifierMatrix.UnrotateVector(normal));
	n = n.Scale (dgRsqrt (n % n));

	dgVector p (m_modifierInvMatrix.TransformVector (point));
	count = m_convexCollision->CalculatePlaneIntersection (n, p, contactsOut);
	for (i = 0; i < count; i ++) {
		contactsOut[i] = m_modifierMatrix.TransformVector (contactsOut[i]);
	}

	return count;
}

dgInt32 dgCollisionConvexModifier::CalculatePlaneIntersectionSimd (
	const dgVector& normal, 
	const dgVector& point, 
	dgVector contactsOut[]) const
{
	return CalculatePlaneIntersection (normal, point, contactsOut);
}



void dgCollisionConvexModifier::DebugCollision (const dgMatrix& matrixPtr, OnDebugCollisionMeshCallback callback, void* const userData) const
{
	dgMatrix matrixInv (m_offset.Inverse());
	dgMatrix matrix (matrixInv * m_modifierMatrix * m_offset * matrixPtr);
	m_convexCollision->DebugCollision (matrix, callback, userData);
}

dgFloat32 dgCollisionConvexModifier::RayCast (const dgVector& p0, const dgVector& p1, dgContactPoint& contactOut, OnRayPrecastAction preFilter, const dgBody* const body, void* const userData) const
{
	dgFloat32 t;
	if (PREFILTER_RAYCAST (preFilter, body, this, userData)) {
		return dgFloat32 (1.2f);
	}

	dgVector q0 (m_modifierInvMatrix.TransformVector (p0)); 
	dgVector q1 (m_modifierInvMatrix.TransformVector (p1)); 
	

	t = m_convexCollision->RayCast (q0, q1, contactOut, NULL, NULL, NULL);
	if ((t >= dgFloat32 (0.0f)) && (t <= dgFloat32 (1.0f))) {
		dgVector n (m_modifierMatrix.RotateVector(contactOut.m_normal));
		contactOut.m_normal = n.Scale (dgRsqrt (n % n));
	}
	return t;
}

dgFloat32 dgCollisionConvexModifier::RayCastSimd (const dgVector& p0, const dgVector& p1, dgContactPoint& contactOut, OnRayPrecastAction preFilter, const dgBody* const body, void* const userData) const
{
	dgFloat32 t;
	if (PREFILTER_RAYCAST (preFilter, body, this, userData)) {
		return dgFloat32 (1.2f);
	}

	dgVector q0 (m_modifierInvMatrix.TransformVectorSimd (p0)); 
	dgVector q1 (m_modifierInvMatrix.TransformVectorSimd (p1)); 

	t = m_convexCollision->RayCastSimd (q0, q1, contactOut, NULL, NULL, NULL);
	if ((t >= dgFloat32 (0.0f)) && (t <= dgFloat32 (1.0f))) {
		dgVector n (m_modifierMatrix.RotateVectorSimd(contactOut.m_normal));
		contactOut.m_normal = n.Scale (dgRsqrt (n % n));
	}
	return t;

}


dgFloat32 dgCollisionConvexModifier::GetVolume () const
{
	return m_convexCollision->GetVolume() * m_det;
}

dgVector dgCollisionConvexModifier::CalculateVolumeIntegral (const dgMatrix& globalMatrix, GetBuoyancyPlane bouyancyPlane, void* const context) const
{
	dgFloat32 volume;

	dgPlane plane (dgFloat32 (0.0f), dgFloat32 (1.0f), dgFloat32 (0.0f), dgFloat32 (-1.0e8f));
	if (bouyancyPlane) {
		dgPlane globalPlane;
		if (bouyancyPlane (GetUserData(), context, globalMatrix, globalPlane)) {
			plane = globalMatrix.UntransformPlane (globalPlane);

			dgVector point (plane.Scale (-plane.m_w));

			dgVector n (m_modifierMatrix.UnrotateVector(plane));
			n = n.Scale (dgRsqrt (n % n));

			dgVector p (m_modifierInvMatrix.TransformVector (point));

			plane = dgPlane (n, -(n % p));
		}
	}

	dgVector cg  (m_convexCollision->CalculateVolumeIntegral (plane));

	volume = cg.m_w;
	if (volume > dgFloat32 (1.0e-8f)) {
		cg = cg.Scale (dgFloat32 (0.5f) / cg.m_w);

	}

	cg = globalMatrix.TransformVector (m_modifierMatrix.TransformVector (cg));
	cg.m_w = volume * m_det;
	
	return cg;
}


void dgCollisionConvexModifier::GetCollisionInfo(dgCollisionInfo* info) const
{
	dgCollisionConvex::GetCollisionInfo(info);
	info->m_offsetMatrix = GetOffsetMatrix();
	info->m_convexModifierData.m_child = m_convexCollision;
//	strcpy (info->m_collisionType, "modifier");
	info->m_collisionType =  m_collsionId;
}

void dgCollisionConvexModifier::Serialize(dgSerialize callback, void* const userData) const
{
	SerializeLow(callback, userData);
	callback (userData, &m_modifierMatrix, sizeof (dgMatrix));
	m_world->Serialize (m_convexCollision, callback, userData);
}

bool dgCollisionConvexModifier::OOBBTest (const dgMatrix& matrix, const dgCollisionConvex* const shape, void* const cacheOrder) const
{
	return true;
}
