/* Copyright (c) <2009> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/

// stdafx.cpp : source file that includes just the standard includes
// JointLibrary.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information


#include "CustomJointLibraryStdAfx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

/*
void* operator new (size_t size)
{
	_ASSERTE (0);
	return NULL;
	//	return dgMalloc ( (dgInt32)size);
}

void operator delete (void *ptr)
{
	_ASSERTE (0);
	//	dgFree (ptr);
}
*/
