/////////////////////////////////////////////////////////////////////////////
// Name:        dExportPlugin.h
// Purpose:     
// Author:      Julio Jerez
// Modified by: 
// Created:     22/05/2010 07:45:05
// RCS-ID:      
// Copyright:   Copyright (c) <2010> <Newton Game Dynamics>
// License:     
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// 
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely
/////////////////////////////////////////////////////////////////////////////

#ifndef __D_EXPORT_PLUGIN__
#define __D_EXPORT_PLUGIN__

#include "dPluginRecord.h"


class dScene;

class dExportPlugin: public dPluginRecord
{
public:
	dExportPlugin(void) {};
	virtual ~dExportPlugin(void) {};

	virtual dPlugInType GetType () { return m_ExportPlugin;}

	virtual const char* GetMenuName () {return NULL;}
	virtual const char* GetFileExtension () {return NULL;}
	virtual const char* GetFileDescription () {return NULL;}

	virtual void Export (const char* fileName, const dScene* world) {}
};



#endif