, including all inherited members.
| AddConstantForce(Ogre::Vector3 mForce) | SO3::SBody | |
| AddConstantTorque(Ogre::Vector3 mTorque) | SO3::SBody | |
| AddImpulse(Ogre::Vector3 delta, Ogre::Vector3 pos) | SO3::SBody | |
| BodyAddForceCallback(OgreNewt::Body *body, float timeStep, int threadIndex) | SO3::SBody | |
| BodyBuoyancyCallback(int colID, OgreNewt::Body *me, const Ogre::Quaternion &orient, const Ogre::Vector3 &pos, Ogre::Plane &plane) | SO3::SBody | |
| constantForce | SO3::SBody | [protected] |
| constantTorque | SO3::SBody | [protected] |
| force | SO3::SBody | [protected] |
| GetAngularDamping() | SO3::SBody | |
| GetAutoSleep() | SO3::SBody | |
| GetCenterOfMass() | SO3::SBody | |
| GetConstantForce() | SO3::SBody | |
| GetConstantTorque() | SO3::SBody | |
| GetContinuousCollisionMode() | SO3::SBody | |
| GetForce() | SO3::SBody | |
| GetFreezeState() | SO3::SBody | |
| GetGlobalForce() | SO3::SBody | |
| GetGlobalLocationForce() | SO3::SBody | |
| GetInvMass(Ogre::Real &mass, Ogre::Vector3 &inertia) | SO3::SBody | |
| GetLinearDamping() | SO3::SBody | |
| GetLocalForce() | SO3::SBody | |
| GetLocalLocationForce() | SO3::SBody | |
| GetMass() | SO3::SBody | |
| GetMassMatrix(Ogre::Real &mass, Ogre::Vector3 &inertia) | SO3::SBody | |
| GetMaterialID() | SO3::SBody | |
| getOgreNewtBodyPointer() | SO3::SBody | |
| GetOmega() | SO3::SBody | |
| GetParentNode() | SO3::SBody | |
| GetPositionOrientation(Ogre::Vector3 &pos, Ogre::Quaternion &orient) | SO3::SBody | |
| GetSleepState() | SO3::SBody | |
| GetTorque() | SO3::SBody | |
| GetType() | SO3::SBody | |
| GetVelocity() | SO3::SBody | |
| globalForce | SO3::SBody | [protected] |
| globalLocationForce | SO3::SBody | [protected] |
| localForce | SO3::SBody | [protected] |
| localLocationForce | SO3::SBody | [protected] |
| mMass | SO3::SBody | [protected] |
| mNode | SO3::SBody | [protected] |
| mScene | SO3::SBody | [protected] |
| mShape | SO3::SBody | [protected] |
| O3Body | SO3::SBody | [protected] |
| RemoveUpJoint() | SO3::SBody | |
| SBody(SNode *node, SShape *shape) | SO3::SBody | |
| SetAngularDamping(Ogre::Vector3 vec) | SO3::SBody | |
| SetAutoSleep(bool enable) | SO3::SBody | |
| SetBuoyancyForce(SBody *fluidBody) | SO3::SBody | |
| SetCenterOfMass(Ogre::Vector3 vec) | SO3::SBody | |
| SetConstantForce(Ogre::Vector3 mForce) | SO3::SBody | |
| SetConstantTorque(Ogre::Vector3 mTorque) | SO3::SBody | |
| SetContinuousCollisionMode(bool enable) | SO3::SBody | |
| SetForce(Ogre::Vector3 mForce) | SO3::SBody | |
| SetFreezeState(bool state) | SO3::SBody | |
| SetGlobalForce(Ogre::Vector3 mGlobalForce) | SO3::SBody | |
| SetGlobalLocationForce(Ogre::Vector3 mGlobalLocationForce) | SO3::SBody | |
| SetLinearDamping(Ogre::Real ang) | SO3::SBody | |
| SetLocalForce(Ogre::Vector3 mLocalForce) | SO3::SBody | |
| SetLocalLocationForce(Ogre::Vector3 mLocalLocationForce) | SO3::SBody | |
| SetMass(Ogre::Real mMass) | SO3::SBody | |
| SetMassMatrix(Ogre::Real mass, Ogre::Vector3 inertial) | SO3::SBody | |
| SetMaterialID(OgreNewt::MaterialID *mMatID) | SO3::SBody | |
| SetMatrix(Ogre::Vector3 mDerivedPos, Ogre::Quaternion mDerivedOrientation) | SO3::SBody | |
| SetOmega(Ogre::Vector3 omega) | SO3::SBody | |
| SetPositionOrientation(Ogre::Vector3 mDerivedPos, Ogre::Quaternion mDerivedOrientation) | SO3::SBody | |
| SetTorque(Ogre::Vector3 mTorque) | SO3::SBody | |
| SetType(int value) | SO3::SBody | |
| SetUpJoint(Ogre::Vector3 vec) | SO3::SBody | |
| SetVelocity(Ogre::Vector3 velocity) | SO3::SBody | |
| torque | SO3::SBody | [protected] |
| UpdateMatrix() | SO3::SBody | |
| UpdatePositionOrientation() | SO3::SBody | |
| ~SBody() | SO3::SBody | |