SParticleSystem Member List

This is the complete list of members for SParticleSystem, including all inherited members.
AddAnimation(SAnim *existingAnimation)SNode [protected]
AddOrientation(Ogre::Quaternion quat)SNode [virtual]
AttachToParent(SNode *newParentNode)SNode
BODY_TYPE_ID enum valueSNode
BONE_TYPE_ID enum valueSNode
CAMERA_TYPE_ID enum valueSNode
ClearParticles()SParticleSystem
CreateNodeAnimation(std::string animationName, float animationLength)SNode
currentBonePositionSNode
currentBoneScaleSNode
currentSceneSNode [protected]
DeleteAnimation(SAnim *existingAnimation)SNode
destroyAssociatedMoveableObject()SNode
DetachAllChildren()SNode
DetachFromParent()SNode
disableAutoTarget()SNode
DYNAMIC_CUBE_MAP_ID enum valueSNode
DYNAMIC_REFLECTION_MAP_ID enum valueSNode
ENTITY_TYPE_ID enum valueSNode
GetAnimation(std::string animationName)SNode
GetAnimation(unsigned short animationIndex)SNode
GetAnimations() const SNode
GetAutoTrackingTarget()SNode
GetBoundingBoxCenter()SNode [virtual]
GetBoundingBoxSize()SNode [virtual]
GetCastShadows()SNode [virtual]
GetChildrenNodes() const SNode
GetEnable()SParticleSystem
GetGlobalOrientation()SNode [virtual]
GetGlobalPosition()SNode [virtual]
GetGlobalScale()SNode [virtual]
GetInitialOrientation()SNode [virtual]
GetInitialPosition()SNode [virtual]
GetInitialScale()SNode [virtual]
GetMovableObjectPointer()SNode
GetName()SData
GetNodeType()SNode
GetNumAnimations()SNode
GetNumChildren()SNode [virtual]
GetOgreParticleSystem()SParticleSystem
GetOgreSceneNodePointer()SNode
GetOrientation()SNode [virtual]
GetOrientationFromNode(SNode *nodeRef)SNode
GetParentScene()SNode
GetParentSceneNode()SNode
GetParticleTemplateName()SParticleSystem
GetPaused()SParticleSystem
GetPosition()SNode [virtual]
GetPositionFromNode(SNode *nodeRef)SNode
GetRenderingDistance()SParticleSystem [virtual]
GetScale()SNode [virtual]
GetScaleFromNode(SNode *nodeRef)SNode
getSceneNodeHasBody()SNode
getSceneNodeIsMouseClick()SNode
getSceneNodeIsMouseForeground()SNode
getSceneNodeMouseFlags()SNode
GetShowBoundingBox()SNode
GetSpeed()SParticleSystem
GetTransformationMatrix()SNode [virtual]
GetVisible()SNode
isBonesAttachedSNode
isEnableSParticleSystem [protected]
isPausedSParticleSystem [protected]
LIGHT_TYPE_ID enum valueSNode
LookAt(Ogre::Vector3 targetPoint, SNode::NodeTransformSpace relativeTo, Ogre::Vector3 localDirectionVector=Ogre::Vector3::NEGATIVE_UNIT_Z)SNode
nameSData [protected]
NODE_TYPE_ID enum valueSNode
nodeBodySNode
nodeBoneSNode
NodeTransformSpace enum nameSNode
NodeType enum nameSNode
O3ParticleSystemSParticleSystem [protected]
O3SceneNodeSNode [protected]
ogreMovableObjectSNode [protected]
PARTICLE_SYSTEM_TYPE_ID enum valueSNode
Pitch(float radianAngle, SNode::NodeTransformSpace relativeTo=SNode::SO3_LOCAL_TS)SNode [virtual]
RemoveAnimation(SAnim *existingAnimation)SNode [protected]
RemoveAnimation(std::string animationName)SNode [protected]
ResetToInitialOrientation()SNode [virtual]
ResetToInitialPosition()SNode
ResetToInitialPRS()SNode [virtual]
ResetToInitialScale()SNode
Roll(float radianAngle, SNode::NodeTransformSpace relativeTo=SNode::SO3_LOCAL_TS)SNode [virtual]
Rotate(Ogre::Vector3 axis, float radianAngle, SNode::NodeTransformSpace relativeTo=SNode::SO3_LOCAL_TS)SNode [virtual]
SCENENODE_TYPE_ID enum valueSNode
SData(std::string dataName)SData
SetAutoTracking(bool autoTrack, SNode *targetNode=0, Ogre::Vector3 localDirectionVector=Ogre::Vector3::NEGATIVE_UNIT_Z, Ogre::Vector3 offset=Ogre::Vector3::ZERO)SNode
SetCastShadows(bool castShadows)SNode [virtual]
SetDirection(Ogre::Vector3 vec, SNode::NodeTransformSpace relativeTo=SNode::SO3_LOCAL_TS, Ogre::Vector3 localDirectionVector=Ogre::Vector3::NEGATIVE_UNIT_Z)SNode
SetEnable(bool enable)SParticleSystem
SetGlobalOrientation(Ogre::Quaternion quat)SNode [virtual]
SetGlobalPosition(Ogre::Vector3 pos)SNode [virtual]
SetGlobalScale(Ogre::Vector3 scale)SNode
SetOrientation(Ogre::Quaternion quat)SNode [virtual]
SetPaused(bool pause)SParticleSystem
SetPosition(Ogre::Vector3 pos)SNode [virtual]
SetRenderingDistance(float distance)SParticleSystem [virtual]
SetScale(Ogre::Vector3 scale)SParticleSystem [virtual]
setSceneNodeHasBody(bool mHasBody)SNode
setSceneNodeIsMouseClick(bool mClickable)SNode
setSceneNodeIsMouseForeground(bool mForeground)SNode
setSceneNodeMouseFlags(int flags)SNode
SetShowBoundingBox(bool showBounding)SNode
SetSpeed(float speed)SParticleSystem
SetVisible(bool visible, bool cascade=true)SNode
SKELETON_TYPE_ID enum valueSNode
SNode(SScene *parent, std::string nodeName, bool isRootNode=false)SNode
SNode(SScene *parent, std::string nodeName, NodeType nodeType)SNode [protected]
SO3_LOCAL_TS enum valueSNode
SO3_PARENT_TS enum valueSNode
SO3_WORLD_TS enum valueSNode
SParticleSystem(SScene *parent, std::string particleSystemName, std::string particleTemplateName)SParticleSystem
speedFactorSParticleSystem [protected]
StoreInitialPRS()SNode [virtual]
templateNameSParticleSystem [protected]
Translate(Ogre::Vector3 d, SNode::NodeTransformSpace relativeTo=SNode::SO3_PARENT_TS)SNode [virtual]
UpdateNodeBody(bool bScale)SNode
VIEWPORT_TYPE_ID enum valueSNode
Yaw(float radianAngle, SNode::NodeTransformSpace relativeTo=SNode::SO3_LOCAL_TS)SNode [virtual]
~SData()SData [virtual]
~SNode()SNode
~SParticleSystem()SParticleSystem
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines