material Simple/NewtonLogo { technique { pass { ambient 0 0 0 texture_unit { texture NewtonLogo.tga } } } } material Simple/Wood { technique { pass { ambient 0 0 0 texture_unit { texture wood.tga } } } } material Simple/RockWall { technique { pass { ambient 0 0 0 texture_unit { texture rockwall.tga } } } } material Simple/BeachStones { technique { pass { ambient 0 0 0 texture_unit { texture BeachStones.jpg } } } } material Simple/dirt01 { technique { pass { ambient 0 0 0 texture_unit { texture dirt01.jpg } } } } material Simple/BumpyMetal { technique { pass { ambient 0 0 0 texture_unit { texture BumpyMetal.jpg } } } } material ConveyorBelt1 { technique { pass { ambient 0 0 0 texture_unit { texture conveyor.png scroll_anim 0.225 0 scale 0.5 1 } } } } material ConveyorBelt2 { technique { pass { ambient 0 0 0 texture_unit { texture conveyor.png scroll_anim -0.575 0 scale 0.35 1 } } } } material Simple/Translucent { technique { pass { diffuse 0.2 0.2 0.8 specular 0 0 0 0 ambient 0 0 0 emissive 0.2 0.2 0.8 scene_blend add depth_write off } } } material Examples/CloudyNoonSkyBox { technique { pass { lighting off depth_write off texture_unit { cubic_texture cloudy_noon.jpg separateUV tex_address_mode clamp } } } }