| GetDirection() (defined in SAudioSound) | SAudioSound | |
| GetInnerCone() (defined in SAudioSound) | SAudioSound | |
| GetName() (defined in SAudioSound) | SAudioSound | |
| GetOuterCone() (defined in SAudioSound) | SAudioSound | |
| GetOuterConeVolume() (defined in SAudioSound) | SAudioSound | |
| GetPitch() (defined in SAudioSound) | SAudioSound | |
| GetPosition() (defined in SAudioSound) | SAudioSound | |
| GetRolloffFactor() (defined in SAudioSound) | SAudioSound | |
| GetTime() (defined in SAudioSound) | SAudioSound | |
| GetTotalTime() (defined in SAudioSound) | SAudioSound | |
| GetVolume() (defined in SAudioSound) | SAudioSound | |
| IsPlaying() (defined in SAudioSound) | SAudioSound | |
| IsValid() (defined in SAudioSound) | SAudioSound | |
| onPause() | SAudioSound | [virtual] |
| onPlay() | SAudioSound | [virtual] |
| onRelease() | SAudioSound | [virtual] |
| onStop() | SAudioSound | [virtual] |
| onUpdate() (defined in SAudioSound) | SAudioSound | [virtual] |
| Pause() (defined in SAudioSound) | SAudioSound | |
| Play(bool loop) (defined in SAudioSound) | SAudioSound | |
| Play3d(float attenuation, bool loop) (defined in SAudioSound) | SAudioSound | |
| SAudioSound(std::string name, std::string path, bool stream) (defined in SAudioSound) | SAudioSound | |
| Seek(float pos, bool relative) (defined in SAudioSound) | SAudioSound | |
| SetCone(float inner, float outer, float outvol) (defined in SAudioSound) | SAudioSound | |
| SetPitch(float pitch) (defined in SAudioSound) | SAudioSound | |
| SetPositionAndDirection(cAudio::cVector3 pos, cAudio::cVector3 dir) (defined in SAudioSound) | SAudioSound | |
| SetRolloffFactor(float rolloff) (defined in SAudioSound) | SAudioSound | |
| SetVolume(float volume) (defined in SAudioSound) | SAudioSound | |
| Stop() (defined in SAudioSound) | SAudioSound | |
| ~SAudioSound() (defined in SAudioSound) | SAudioSound |
1.7.2