Set or get the label of a button.
Affecte ou récupère le label d'un bouton.
_button_ : ObjGtk : any button already created.
_label_ : S : the new label or 'nil' to get the current label.
_flag_ : I :
Return : S : the same string _label_ or, if _label_ is nil, the current label
typeof button = ObjGtk;; fun main()= _showconsole; set button = _gtkButtonNewLabel _channel "New file"; _fooS gtkButtonLabel button nil nil; // display "New file" into the console) gtkButtonLabel button "_Save file" SGTK_BUTTON_USE_UNDERLINE; // change the current label gtkButtonLabel button "gtk-open" SGTK_BUTTON_USE_STOCK; // rechange the current label ...
Note : the button can be created with a simple _gtkButtonNewLabel and set this a flag 'SGTK_BUTTON_USE_UNDERLINE' (as above) or another flag.