_gtkButtonNewMnemonic

Create a new button object with a specific mnemonic (accelerator : it is a key combinaison for a best accessibility)

Crée un nouvel objet bouton possédant une étiquette.

Type :

fun [Chn S] ObjGtk

_channel_ : Chn : any channel

_label_ : S : the label of the button with a mnemonic (any string). This mnemonic must be an underscore and any charactere.

Return : ObjGtk : this object if success or nil if an error occurs

Example :

	typeof button = ObjGtk;;
	fun main()=
		_showconsole;
		set button = _gtkButtonNewMnemonic _channel "B_outon";
		...

_gtkButtonNewMnemonic

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