Get the text into a ObjGtkTextBuffer, between deux positions.
Définit le contenu d'un ObjGtkTextBuffer.
_textbuffer_ : ObjGtk : any textbuffer already created.
_tuple_ : [I I] : range : the position of the start and the position of the end.
_unhidden_ : I : if 1 then include invisible text (special character, etc).
Return : S : the content or nil if error.
typeof texte = ObjGtk;; typeof buffer = ObjGtkTextBuffer;; ... fun main()= _showconsole; ... set buffer = _gtkTextBufferNew _channel; set texte = _gtkTextNew _channel buffer; _gtkTextSet texte "The Scol language is a GREAT language !" nil; _fooS strcat "buffer content : " _gtkTextBufferGet buffer [23 28] 0; _fooS strcat "text content : " _gtkTextGet texte 0; ...
Display to console :
buffer content : GREAT text content : The Scol language is a GREAT language !