# Microsoft Developer Studio Project File - Name="ZooEngine" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ZooEngine - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ZooEngine.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ZooEngine.mak" CFG="ZooEngine - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ZooEngine - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ZooEngine - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/ZooEngine", IFAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ZooEngine - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp16 /MD /W3 /GX /Zi /O2 /Ob2 /I "include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fr /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 zoomath.lib comctl32.lib opengl32.lib glu32.lib glew32.lib jpeglib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib mpglib.lib zlib.lib libpng.lib cg.lib cgGL.lib Dsound.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"LIBCMTD" /out:"./Release/ZooGL24.dll" /libpath:"lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ZooEngine - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /Zp16 /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_SCOL_DEBUG_" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 zoomath.lib comctl32.lib opengl32.lib glu32.lib jpeglib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Winmm.lib mpglib.lib zlib.lib libpng.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"./Debug/ZooGL24.dll" /pdbtype:sept # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=copy Debug\ZooGL24.dll "..\scol\plugins" # End Special Build Tool !ENDIF # Begin Target # Name "ZooEngine - Win32 Release" # Name "ZooEngine - Win32 Debug" # Begin Group "Basic" # PROP Default_Filter "" # Begin Source File SOURCE=.\Basic\ZooArray.h # End Source File # Begin Source File SOURCE=.\Basic\ZooArray.inl # End Source File # Begin Source File SOURCE=.\Basic\ZooDetect.cpp # End Source File # Begin Source File SOURCE=.\Basic\ZooDetect.h # End Source File # Begin Source File SOURCE=.\Basic\ZooMalloc.cpp # End Source File # Begin Source File SOURCE=.\Basic\ZooMalloc.h # End Source File # Begin Source File SOURCE=.\Basic\ZooMatrix.h # End Source File # Begin Source File SOURCE=.\Basic\ZooMatrix.inl # End Source File # Begin Source File SOURCE=.\Basic\ZooNode.cpp # End Source File # Begin Source File SOURCE=.\Basic\ZooNode.h # End Source File # Begin Source File SOURCE=.\Basic\ZooProfile.cpp # End Source File # Begin Source File SOURCE=.\Basic\ZooProfile.h # End Source File # Begin Source File SOURCE=.\Basic\ZooScene.cpp # End Source File # Begin Source File SOURCE=.\Basic\ZooScene.h # 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