material table_glass { receive_shadows off transparency_casts_shadows on technique Texture#131 { pass Texture#132 { ambient 0 0 0 1 diffuse 0.352941 0.352941 0.352941 1 specular 0.898039 0.898039 0.898039 1 95 scene_blend one src_colour depth_write off shading phong texture_unit Texture#133 { texture_alias Texture#133 texture demos/scene3d/maps/reflet.jpg filtering linear linear linear colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback one zero env_map planar } } } } material bureau_app { technique Map#45 { pass Map#46 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Map#47 { texture_alias Map#47 texture demos/scene3d/maps/table_app.jpg filtering linear linear linear } } } } material metal_2 { technique Map#45 { pass Map#46 { ambient 0.427451 0.427451 0.427451 1 diffuse 0.294118 0.294118 0.294118 1 specular 0.898039 0.898039 0.898039 1 60 } } } material tablle_form_top { technique Map#45 { pass Map#46 { ambient 0.407843 0.407843 0.407843 1 diffuse 0.192157 0.192157 0.192157 1 specular 0.898039 0.898039 0.898039 1 80 } } } material Poutres { technique { pass { diffuse 0.901961 0.862745 0.862745 1 specular 0.37 0.37 0.37 32 0 texture_unit { texture demos/scene3d/maps/poutre3_diff.jpg } } } } material uri { technique { pass { specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/urinoir_diff.jpg } } } } material pouf_plastic { technique Map#18 { pass Map#19 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Map#20 { texture_alias Map#20 texture demos/scene3d/maps/canape.jpg filtering linear linear linear } } } } material bac_arbuste { technique Map#33 { pass Map#34 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 80 texture_unit Map#35 { texture_alias Map#35 texture demos/scene3d/maps/bac_arbuste_diff.jpg filtering linear linear linear } } } } material table_basse_terr { technique Map#69 { pass Map#70 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Map#71 { texture_alias Map#71 texture demos/scene3d/maps/table_basse_terrasse_diff.jpg filtering linear linear linear } } } } material pupitre { technique Map#217 { pass Map#218 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 95 texture_unit Map#219 { texture_alias Map#219 texture demos/scene3d/maps/pupitre_diff.jpg filtering linear linear linear } } } } material sieges_conf { technique Map#224 { pass Map#225 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 95 texture_unit Map#226 { texture_alias Map#226 texture demos/scene3d/maps/fauteuils_pres_diff.jpg filtering linear linear linear } } } } material espace_detente { technique { pass { ambient 0.588 0.588 0.588 1 diffuse 0.588 0.588 0.588 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/espace_detente.jpg } } } } material estrade01 { technique { pass { ambient 0.588 0.588 0.588 1 diffuse 0.588 0.588 0.588 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/cafe_eau_diff.jpg } } } } material 01-Default { technique { pass { ambient 0.588235 0.588235 0.588235 1 diffuse 0.588235 0.588235 0.588235 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/imprimante_diff.jpg } } } } material sky { receive_shadows off technique sky_tech { pass sky_pass { lighting off texture_unit sky_map { texture_alias sky_map cubic_texture demos/scene3d/maps/sky.dds combinedUVW filtering linear linear linear } } } } material bat_ext { technique Map#263 { pass Map#264 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.184314 0.184314 0.184314 1 80 texture_unit Map#265 { texture_alias Map#265 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } } } } material bloc_presentation { technique Map#298 { pass Map#299 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 80 texture_unit Map#300 { texture_alias Map#300 texture demos/scene3d/maps/wenge_diff.jpg filtering linear linear linear } } } } material vitres_portes_vitrees { receive_shadows off transparency_casts_shadows on technique Texture#116 { pass Texture#117 { ambient 0 0 0 1 diffuse 0.352941 0.352941 0.352941 0.5 specular 0.898039 0.898039 0.898039 1 90 scene_blend one src_alpha depth_write off texture_unit Texture#119 { texture_alias Texture#119 cubic_texture demos/scene3d/maps/sky.dds combinedUVW filtering linear linear linear colour_op_ex blend_manual src_texture src_current 0.05 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material bornes { technique { pass { ambient 0.588 0.588 0.588 1 diffuse 0.588 0.588 0.588 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/bornes_diff.jpg } } } } material face_kake_1 { technique { pass { ambient 0.972549 0.972549 0.972549 1 diffuse 0.972549 0.972549 0.972549 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/kakemono_avt_diff_webconf.jpg } } } } material face_kake_2 { technique { pass { specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/kakemono_avt_diff_o3d.jpg } } } } material face_borne_1 { technique { pass { specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/borne_ecran_diff.jpg } } } } material face_borne_2 { technique { pass { specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/borne_ecran_diff.jpg } } } } material desk_info { technique { pass { ambient 0.588 0.588 0.588 1 diffuse 0.588 0.588 0.588 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/bureaux_employes6.jpg } } } } material screen_desk { technique { pass { ambient 0.588 0.588 0.588 1 diffuse 0.588 0.588 0.588 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/screen_bastien.jpg } } } } material image { technique Map#227 { pass Map#228 { lighting off texture_unit Map#229 { texture_alias Map#229 texture demos/scene3d/maps/tele_lcd_ecran.jpg filtering linear linear linear } } } } material Metal_tele { technique { pass { ambient 0.486275 0.486275 0.486275 1 diffuse 0.486275 0.486275 0.486275 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/tele_lcd.jpg } } } } material plastic_tele { technique { pass { ambient 0.486275 0.486275 0.486275 1 diffuse 0.486275 0.486275 0.486275 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/tele_lcd.jpg } } } } material light_tele { technique { pass { ambient 0.270588 0.713726 0.133333 1 diffuse 0.270588 0.713726 0.133333 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/tele_lcd.jpg } } } } material photocopieur { technique { pass { ambient 0.494118 0.494118 0.494118 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/photocopieur_diff.jpg } } } } material armoire { technique { pass { ambient 0.847059 0.847059 0.847059 1 diffuse 0.521569 0.498039 0.427451 1 specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/armoire_diff.jpg } } } } material dessus_table_app { technique { pass { ambient 0.156863 0.156863 0.156863 1 diffuse 0.156863 0.156863 0.156863 1 specular 0 0 0 10 0 } } } material Plastic_table { technique Map#21 { pass Map#22 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Map#23 { texture_alias Map#23 texture demos/scene3d/maps/table_reunion.jpg filtering linear linear linear } } } } material Plastic_metal { technique Map#21 { pass Map#22 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 60 texture_unit Map#23 { texture_alias Map#23 texture demos/scene3d/maps/table_reunion.jpg filtering linear linear linear } } } } material table_glass_02 { receive_shadows off transparency_casts_shadows on technique Texture#330 { pass Texture#331 { ambient 0 0 0 1 diffuse 0.352941 0.352941 0.352941 0.5 specular 0.898039 0.898039 0.898039 1 95 scene_blend one src_alpha depth_write off texture_unit Map#24 { texture_alias Map#24 texture demos/scene3d/maps/reflet.jpg filtering linear linear linear colour_op_ex blend_manual src_texture src_current 0.05 colour_op_multipass_fallback one zero env_map spherical } } } } material Metal_Sit { technique Map#25 { pass Map#26 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 60 texture_unit Map#27 { texture_alias Map#27 texture demos/scene3d/maps/Fauteuil_reunion.jpg filtering linear linear linear } } } } material plastic_sit { technique Map#25 { pass Map#26 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 60 texture_unit Map#27 { texture_alias Map#27 texture demos/scene3d/maps/Fauteuil_reunion.jpg filtering linear linear linear } } pass Map#28 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 80 texture_unit Map#29 { texture_alias Map#29 texture demos/scene3d/maps/Fauteuil_reunion.jpg filtering linear linear linear } } } } material table { technique Map#30 { pass Map#31 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 60 texture_unit Map#32 { texture_alias Map#32 texture demos/scene3d/maps/table_basse.jpg filtering linear linear linear } } } } material centre_rue { technique { pass { specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/asphalte.jpg } } } } material bordure { technique { pass { specular 0 0 0 10 0 texture_unit { texture demos/scene3d/maps/transition2.jpg } } } } material ext { technique { pass { ambient 0.992157 0.992157 0.992157 1 diffuse 0.992157 0.992157 0.992157 1 specular 0 0 0 10 0 } } } material poignees { technique Map#60 { pass Map#61 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 80 texture_unit Map#62 { texture_alias Map#62 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } } } } material etg_murs_hall_2 { technique Texture#178 { pass Map#253 { iteration once_per_light ambient 0.223529 0.223529 0.223529 1 diffuse 0.262745 0.262745 0.262745 0 specular 0.580392 0.580392 0.580392 1 90 normalise_normals on vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#254 { texture_alias Map#254 texture demos/scene3d/maps/briques_diff.jpg filtering linear linear linear colour_op_ex source1 src_texture src_current colour_op_multipass_fallback one zero } texture_unit Map#268 { texture_alias Map#268 texture demos/scene3d/maps/briques_spec.jpg filtering linear linear linear colour_op_ex source1 src_texture src_current colour_op_multipass_fallback one zero } } pass Map#266 { iteration once_per_light ambient 0.192157 0.192157 0.192157 1 diffuse 0.807843 0.807843 0.807843 0 specular 0.486275 0.486275 0.486275 1 90 scene_blend add illumination_stage per_light normalise_normals on vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Map#254 { texture_alias Map#254 texture demos/scene3d/maps/briques_diff.jpg filtering linear linear linear colour_op_ex source1 src_texture src_current colour_op_multipass_fallback one zero } texture_unit Map#270 { texture_alias Map#270 texture demos/scene3d/maps/briques_spec.jpg filtering linear linear linear colour_op_ex source1 src_texture src_current colour_op_multipass_fallback one zero } texture_unit Map#269 { texture_alias Map#269 texture demos/scene3d/maps/briques_normal.jpg filtering linear linear linear colour_op_ex source1 src_texture src_current colour_op_multipass_fallback one zero } } pass Map#271 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Map#272 { texture_alias Map#272 texture demos/scene3d/maps/etg_murs_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material vitres_fenetres { receive_shadows off transparency_casts_shadows on technique Texture#116 { pass Texture#117 { ambient 0 0 0 1 diffuse 0.352941 0.352941 0.352941 0.5 specular 0.898039 0.898039 0.898039 1 90 scene_blend one src_alpha depth_write off shading phong texture_unit Texture#119 { texture_alias Texture#119 texture demos/scene3d/maps/reflet.jpg filtering linear linear linear colour_op_ex blend_manual src_texture src_current 0.05 colour_op_multipass_fallback one zero env_map spherical } } } } material rdc_sol_hall { technique Texture#278 { pass Texture#279 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.113725 0.113725 0.113725 1 90 texture_unit Texture#280 { texture_alias Texture#280 texture demos/scene3d/maps/beton_diff.jpg filtering linear linear linear } texture_unit Texture#281 { texture_alias Texture#281 texture demos/scene3d/maps/sol_rdc_hall_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material Gonds { technique Map#12 { pass Map#13 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Map#14 { texture_alias Map#14 filtering linear linear linear } } } } material ext_murs_bardage { technique Texture#150 { pass Texture#151 { iteration once_per_light ambient 0.301961 0.301961 0.301961 1 diffuse 0.447059 0.447059 0.447059 1 specular 0.709804 0.709804 0.709804 1 60 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#246 { texture_alias Map#246 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Map#273 { texture_alias Map#273 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } } pass Map#261 { iteration once_per_light ambient 0.698039 0.698039 0.698039 1 diffuse 0.552941 0.552941 0.552941 1 specular 0.65098 0.65098 0.65098 1 60 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Map#245 { texture_alias Map#245 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Texture#153 { texture_alias Texture#153 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } texture_unit Map#275 { texture_alias Map#275 texture demos/scene3d/maps/bardage_normal.jpg filtering linear linear linear } } pass Map#274 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Texture#153 { texture_alias Texture#153 texture demos/scene3d/maps/ext_murs_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_sol { technique Texture#274 { pass Texture#275 { iteration once_per_light ambient 0.337255 0.337255 0.337255 1 diffuse 0.494118 0.494118 0.494118 1 specular 0.756863 0.756863 0.756863 1 20 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#249 { texture_alias Map#249 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Map#282 { texture_alias Map#282 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } } pass Map#260 { iteration once_per_light ambient 0.396078 0.396078 0.396078 1 diffuse 0.533333 0.533333 0.533333 1 specular 0.603922 0.603922 0.603922 1 60 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Texture#276 { texture_alias Texture#276 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Map#283 { texture_alias Map#283 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } texture_unit Map#284 { texture_alias Map#284 texture demos/scene3d/maps/bardage_normal.jpg filtering linear linear linear } } pass Map#281 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Texture#277 { texture_alias Texture#277 texture demos/scene3d/maps/sol_etg_light_e.jpg tex_coord_set 1 filtering linear linear linear } } } } material Bois_porte_entree { technique Texture#322 { pass Texture#323 { iteration once_per_light ambient 0.396078 0.396078 0.396078 1 diffuse 0.572549 0.572549 0.572549 1 specular 0.898039 0.898039 0.898039 1 20 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#277 { texture_alias Map#277 texture demos/scene3d/maps/portes_entree4.jpg filtering linear linear linear } texture_unit Map#278 { texture_alias Map#278 texture demos/scene3d/maps/portes_entree_spec.jpg filtering linear linear linear } } pass Map#259 { iteration once_per_light ambient 0.419608 0.419608 0.419608 1 diffuse 0.584314 0.584314 0.584314 1 specular 0.705882 0.705882 0.705882 1 60 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Texture#324 { texture_alias Texture#324 texture demos/scene3d/maps/portes_entree4.jpg filtering linear linear linear } texture_unit Map#279 { texture_alias Map#279 texture demos/scene3d/maps/portes_entree_spec.jpg filtering linear linear linear } texture_unit Map#280 { texture_alias Map#280 texture demos/scene3d/maps/portes_entree_normal.jpg filtering linear linear linear } } pass Map#276 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Texture#325 { texture_alias Texture#325 texture demos/scene3d/maps/etg_plaf_mezz.jpg tex_coord_set 1 filtering linear linear linear } } } } material evier { technique { pass { ambient 0.886275 0.635294 0.588235 1 diffuse 0.886275 0.635294 0.588235 1 specular 0 0 0 10 0 } } } material ext_murs { technique Texture#140 { pass Texture#141 { ambient 0.137255 0.270588 0.513726 1 diffuse 0.203922 0.341176 0.592157 1 specular 0.34902 0.478431 0.67451 1 90 texture_unit Texture#142 { texture_alias Texture#142 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#145 { texture_alias Texture#145 texture demos/scene3d/maps/ext_murs_light.jpg alpha tex_coord_set 1 filtering linear linear linear } } } } material ext_sous_toit { technique Texture#154 { pass Texture#155 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 60 texture_unit Texture#156 { texture_alias Texture#156 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Texture#157 { texture_alias Texture#157 texture demos/scene3d/maps/ext_murs_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material ext_murs_tour { technique Texture#158 { pass Texture#159 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#160 { texture_alias Texture#160 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#161 { texture_alias Texture#161 texture demos/scene3d/maps/ext_murs_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material Armature { technique Texture#162 { pass Texture#163 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#164 { texture_alias Texture#164 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#165 { texture_alias Texture#165 texture demos/scene3d/maps/sol_etg_light_d.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_Formateurs { technique Texture#146 { pass Texture#147 { ambient 0.137255 0.286275 0.588235 1 diffuse 0.223529 0.392157 0.643137 1 specular 0.560784 0.635294 0.788235 1 90 texture_unit Texture#148 { texture_alias Texture#148 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#149 { texture_alias Texture#149 texture demos/scene3d/maps/rdc_murs_form_ext_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material Escaliers_rdc { technique Texture#166 { pass Texture#167 { ambient 0.203922 0.203922 0.203922 1 diffuse 0.352941 0.352941 0.352941 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#168 { texture_alias Texture#168 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#169 { texture_alias Texture#169 texture demos/scene3d/maps/Escaliers_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_murs_hall_4 { technique Texture#170 { pass Texture#171 { ambient 0.137255 0.286275 0.588235 1 diffuse 0.223529 0.392157 0.643137 1 specular 0.560784 0.635294 0.788235 1 90 texture_unit Texture#172 { texture_alias Texture#172 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#173 { texture_alias Texture#173 texture demos/scene3d/maps/etg_murs_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_murs_hall_3 { technique Texture#174 { pass Texture#175 { ambient 0.137255 0.286275 0.588235 1 diffuse 0.223529 0.392157 0.643137 1 specular 0.560784 0.635294 0.788235 1 90 texture_unit Texture#176 { texture_alias Texture#176 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#177 { texture_alias Texture#177 texture demos/scene3d/maps/etg_murs_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_murs_infographie { technique Texture#182 { pass Texture#183 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#184 { texture_alias Texture#184 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#185 { texture_alias Texture#185 texture demos/scene3d/maps/etg_murs_infographie_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_murs_pres { technique Texture#186 { pass Texture#187 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#188 { texture_alias Texture#188 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#189 { texture_alias Texture#189 texture demos/scene3d/maps/etg_murs_Pres_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_plafond_admin { technique Texture#190 { pass Texture#191 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#192 { texture_alias Texture#192 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#193 { texture_alias Texture#193 texture demos/scene3d/maps/sol_rdc_salles_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_mur_poutres { technique Texture#194 { pass Texture#195 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#196 { texture_alias Texture#196 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#197 { texture_alias Texture#197 texture demos/scene3d/maps/etg_plafond_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_plaf_RD { technique Texture#198 { pass Texture#199 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#200 { texture_alias Texture#200 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#201 { texture_alias Texture#201 texture demos/scene3d/maps/etg_plaf_mezz.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_plaf_couloir { technique Texture#202 { pass Texture#203 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#204 { texture_alias Texture#204 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#205 { texture_alias Texture#205 texture demos/scene3d/maps/etg_plafond_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_plaf_pres { technique Texture#206 { pass Texture#207 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Texture#208 { texture_alias Texture#208 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#209 { texture_alias Texture#209 texture demos/scene3d/maps/etg_plafond_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_plaf_info { technique Texture#210 { pass Texture#211 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#212 { texture_alias Texture#212 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#213 { texture_alias Texture#213 texture demos/scene3d/maps/etg_plafond_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_salle_reunion { technique Texture#214 { pass Texture#215 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#216 { texture_alias Texture#216 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#217 { texture_alias Texture#217 texture demos/scene3d/maps/etg_salle_reunion_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_murs_RD { technique Texture#218 { pass Texture#219 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#220 { texture_alias Texture#220 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#221 { texture_alias Texture#221 texture demos/scene3d/maps/etg_R_D_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material recouvrement { technique Map#4 { pass Map#5 { ambient 0.203922 0.203922 0.203922 1 diffuse 0.145098 0.145098 0.145098 1 specular 0.898039 0.898039 0.898039 1 90 texture_unit Map#6 { texture_alias Map#6 filtering linear linear linear } } } } material Montants_fenetres { technique Map#7 { pass Map#8 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Map#51 { texture_alias Map#51 texture demos/scene3d/maps/Montants_fenetres_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material Eau_terrasse { technique Map#232 { pass Map#233 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 scene_blend one dest_colour depth_write off vertex_program_ref Cg/Ocean2VS { param_named BumpScale float4 0.2 0 0 0 param_named bumpSpeed float4 0.1 -0.1 0 0 param_named textureScale float4 0.8 0.8 0 0 param_named_auto time time 0.1 param_named waveAmp float4 0.2 0 0 0 param_named waveFreq float4 0.5 0 0 0 } fragment_program_ref Cg/Ocean2FS { param_named deepColor float4 0.427451 0.564706 0.670588 1 param_named fresnelBias float4 0.4 0 0 0 param_named fresnelPower float4 0.2 0 0 0 param_named hdrMultiplier float4 0.5 0 0 0 param_named reflectionAmount float4 0.7 0 0 0 param_named reflectionBlur float4 0.2 0 0 0 param_named reflectionColor float4 0.745098 0.74902 0.8 1 param_named shallowColor float4 0 0.321569 0.623529 1 param_named waterAmount float4 0.3 0 0 0 } texture_unit Map#234 { texture_alias Map#234 texture demos/scene3d/maps/waveNM.png filtering linear linear linear } texture_unit Map#235 { texture_alias Map#235 cubic_texture demos/scene3d/maps/sky.dds combinedUVW filtering linear linear linear env_map spherical } } } } material Mat_lum { technique Map#230 { pass Map#231 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 emissive 0.776471 0.776471 0.776471 1 } } } material Portes { technique Texture#222 { pass Texture#223 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.52549 0.52549 0.52549 1 80 texture_unit Texture#224 { texture_alias Texture#224 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#225 { texture_alias Texture#225 texture demos/scene3d/maps/Portes_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material Poutres_lt { technique Texture#226 { pass Texture#227 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 99 texture_unit Texture#228 { texture_alias Texture#228 texture demos/scene3d/maps/poutre_diff.jpg filtering linear linear linear } texture_unit Texture#229 { texture_alias Texture#229 texture demos/scene3d/maps/poutre_light1.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_admin { technique Texture#230 { pass Texture#231 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.360784 0.360784 0.360784 1 80 texture_unit Texture#232 { texture_alias Texture#232 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#233 { texture_alias Texture#233 texture demos/scene3d/maps/rdc_murs_admin_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_arinfo1 { technique Texture#234 { pass Texture#235 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#236 { texture_alias Texture#236 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#237 { texture_alias Texture#237 texture demos/scene3d/maps/rdc_murs_arinfo1_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_arinfo3 { technique Texture#238 { pass Texture#239 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.337255 0.337255 0.337255 1 80 texture_unit Texture#240 { texture_alias Texture#240 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#241 { texture_alias Texture#241 texture demos/scene3d/maps/rdc_murs_arinfo3_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_hall0 { technique Texture#242 { pass Texture#243 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#244 { texture_alias Texture#244 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#245 { texture_alias Texture#245 texture demos/scene3d/maps/rdc_murs_hall_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_hall1 { technique Texture#246 { pass Texture#247 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.47451 0.47451 0.47451 1 80 texture_unit Texture#248 { texture_alias Texture#248 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#249 { texture_alias Texture#249 texture demos/scene3d/maps/rdc_murs_hall_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material Mat_metal { technique { pass { ambient 0.117647 0.117647 0.117647 1 diffuse 0.231373 0.231373 0.231373 1 specular 0 0 0 10 0 } } } material tableau_epaisseur { technique { pass { ambient 0.494118 0.494118 0.494118 1 specular 0 0 0 10 0 } } } material tableau_RD { technique { pass { ambient 0.415686 0.415686 0.415686 1 diffuse 0.415686 0.415686 0.415686 1 specular 0 0 0 10 0 } } } material tab_arinfo1 { technique { pass { specular 0 0 0 10 0 } } } material tab_arinfo3 { technique { pass { specular 0 0 0 10 0 } } } material rdc_murs_hall2 { technique Texture#250 { pass Texture#251 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.376471 0.376471 0.376471 1 80 texture_unit Texture#252 { texture_alias Texture#252 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#253 { texture_alias Texture#253 texture demos/scene3d/maps/rdc_murs_hall_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_hall3 { technique Texture#254 { pass Texture#255 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.458824 0.458824 0.458824 1 80 texture_unit Texture#256 { texture_alias Texture#256 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#257 { texture_alias Texture#257 texture demos/scene3d/maps/rdc_murs_hall_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_int_format { technique Texture#258 { pass Texture#259 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#260 { texture_alias Texture#260 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#261 { texture_alias Texture#261 texture demos/scene3d/maps/rdc_murs_int_form_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_WC { technique Texture#262 { pass Texture#263 { specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#264 { texture_alias Texture#264 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#265 { texture_alias Texture#265 texture demos/scene3d/maps/rdc_murs_WC_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_plafonds { technique Texture#266 { pass Texture#267 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#268 { texture_alias Texture#268 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#269 { texture_alias Texture#269 texture demos/scene3d/maps/rdc_plafond_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_murs_preau { technique Texture#270 { pass Texture#271 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.427451 0.427451 0.427451 1 80 texture_unit Texture#272 { texture_alias Texture#272 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#273 { texture_alias Texture#273 texture demos/scene3d/maps/rdc_murs_preau_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_sol_salles { technique Texture#286 { pass Texture#287 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#288 { texture_alias Texture#288 texture demos/scene3d/maps/moquette_diff.jpg filtering linear linear linear } texture_unit Texture#289 { texture_alias Texture#289 texture demos/scene3d/maps/sol_rdc_salles_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_sous_porte_arinfo3 { technique Texture#290 { pass Texture#291 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#292 { texture_alias Texture#292 texture demos/scene3d/maps/moquette_diff.jpg filtering linear linear linear } texture_unit Texture#293 { texture_alias Texture#293 texture demos/scene3d/maps/rdc_murs_arinfo3_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material Vitres_entree { receive_shadows off transparency_casts_shadows on technique Map#66 { pass Map#67 { ambient 0 0 0 1 diffuse 0.352941 0.352941 0.352941 0.5 specular 0.898039 0.898039 0.898039 1 90 scene_blend one src_alpha depth_write off texture_unit Map#68 { texture_alias Map#68 cubic_texture demos/scene3d/maps/sky.dds combinedUVW filtering linear linear linear colour_op_ex blend_manual src_texture src_current 0.05 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material Escaliers_etg_metal { technique Texture#298 { pass Texture#299 { ambient 0.376471 0.376471 0.376471 1 diffuse 0.494118 0.494118 0.494118 1 specular 0.898039 0.898039 0.898039 1 20 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Texture#300 { texture_alias Texture#300 texture demos/scene3d/maps/metal_marches.jpg filtering linear linear linear } texture_unit Map#288 { texture_alias Map#288 texture demos/scene3d/maps/metal_marches_spec.jpg filtering linear linear linear } } pass Map#289 { iteration once_per_light ambient 0.6 0.6 0.6 1 diffuse 0.670588 0.670588 0.670588 1 specular 0.898039 0.898039 0.898039 1 40 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Map#290 { texture_alias Map#290 texture demos/scene3d/maps/metal_marches.jpg filtering linear linear linear } texture_unit Map#291 { texture_alias Map#291 texture demos/scene3d/maps/metal_marches_spec.jpg filtering linear linear linear } texture_unit Map#292 { texture_alias Map#292 texture demos/scene3d/maps/metal_marches_normal.jpg filtering linear linear linear } } pass Map#293 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Map#294 { texture_alias Map#294 texture demos/scene3d/maps/Escaliers_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material Escaliers_etg_poutre { technique Texture#302 { pass Texture#303 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#304 { texture_alias Texture#304 texture demos/scene3d/maps/poutre3_diff.jpg filtering linear linear linear } texture_unit Texture#305 { texture_alias Texture#305 texture demos/scene3d/maps/Escaliers_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material rdc_marches { technique Texture#306 { pass Texture#307 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#308 { texture_alias Texture#308 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#309 { texture_alias Texture#309 texture demos/scene3d/maps/sol_rdc_hall_light_c.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_sol_reunion { technique Texture#314 { pass Texture#315 { ambient 0.376471 0.376471 0.376471 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.176471 0.176471 0.176471 1 80 texture_unit Texture#316 { texture_alias Texture#316 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#317 { texture_alias Texture#317 texture demos/scene3d/maps/etg_salle_reunion_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_plaf_reunion { technique { pass { specular 0.315 0.315 0.315 54 0 texture_unit { texture demos/scene3d/maps/beton2_diff.jpg } } } } material Mur_fontaine { technique { pass { ambient 0.494118 0.494118 0.494118 1 diffuse 0.301961 0.180392 0.156863 1 specular 0 0 0 10 0 } } } material rdc_mur2_WC { technique Texture#318 { pass Texture#319 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#320 { texture_alias Texture#320 texture demos/scene3d/maps/papier_peint_toilettes_diff.jpg filtering linear linear linear } texture_unit Texture#321 { texture_alias Texture#321 texture demos/scene3d/maps/rdc_murs_WC_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material cendrier_entree { technique Map#42 { pass Map#43 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 60 texture_unit Map#44 { texture_alias Map#44 texture demos/scene3d/maps/portes_entree4.jpg filtering linear linear linear } } } } material repose_machine { technique Map#39 { pass Map#40 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Map#41 { texture_alias Map#41 texture demos/scene3d/maps/portes_entree4.jpg filtering linear linear linear } } } } material etg_palier { technique Texture#326 { pass Texture#327 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Texture#328 { texture_alias Texture#328 texture demos/scene3d/maps/beton2_diff.jpg filtering linear linear linear } texture_unit Texture#329 { texture_alias Texture#329 texture demos/scene3d/maps/rdc_murs_form_ext_light.jpg tex_coord_set 1 filtering linear linear linear } } } } material fond_piscine { technique Map#36 { pass Map#37 { ambient 0.356863 0.356863 0.356863 1 diffuse 0.603922 0.603922 0.603922 1 specular 0.898039 0.898039 0.898039 1 80 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#38 { texture_alias Map#38 texture demos/scene3d/maps/fond_piscine_diff.jpg filtering linear linear linear } texture_unit Map#304 { texture_alias Map#304 texture demos/scene3d/maps/fond_piscine_spec.jpg filtering linear linear linear } } pass Map#305 { iteration once_per_light ambient 0.356863 0.356863 0.356863 1 diffuse 0.603922 0.603922 0.603922 1 specular 0.898039 0.898039 0.898039 1 80 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Map#38 { texture_alias Map#38 texture demos/scene3d/maps/fond_piscine_diff.jpg filtering linear linear linear } texture_unit Map#304 { texture_alias Map#304 texture demos/scene3d/maps/fond_piscine_spec.jpg filtering linear linear linear } texture_unit Map#306 { texture_alias Map#306 texture demos/scene3d/maps/fond_piscine_normal.jpg filtering linear linear linear } } } } material Tableau_Pres { technique Map#301 { pass Map#302 { ambient 0.768628 0.768628 0.768628 1 diffuse 0.827451 0.827451 0.827451 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Map#303 { texture_alias Map#303 texture demos/scene3d/maps/white.jpg filtering linear linear linear } } } } material tab_Reunion { technique Map#295 { pass Map#296 { ambient 0.47451 0.47451 0.47451 1 diffuse 0.764706 0.764706 0.764706 1 specular 0.815686 0.815686 0.815686 1 20 texture_unit Map#297 { texture_alias Map#297 texture demos/scene3d/maps/white.jpg filtering linear linear linear } } } } material toit { technique Texture#274 { pass Texture#275 { iteration once_per_light ambient 0.337255 0.337255 0.337255 1 diffuse 0.494118 0.494118 0.494118 1 specular 0.756863 0.756863 0.756863 1 20 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#249 { texture_alias Map#249 texture demos/scene3d/maps/tuiles_diff.jpg filtering linear linear linear } texture_unit Map#282 { texture_alias Map#282 texture demos/scene3d/maps/tuiles_spec.jpg filtering linear linear linear } } pass Map#260 { iteration once_per_light ambient 0.396078 0.396078 0.396078 1 diffuse 0.533333 0.533333 0.533333 1 specular 0.603922 0.603922 0.603922 1 60 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Texture#276 { texture_alias Texture#276 texture demos/scene3d/maps/tuiles_diff.jpg filtering linear linear linear } texture_unit Map#283 { texture_alias Map#283 texture demos/scene3d/maps/tuiles_spec.jpg filtering linear linear linear } texture_unit Map#284 { texture_alias Map#284 texture demos/scene3d/maps/tuiles_normal.jpg filtering linear linear linear } } pass Map#281 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Texture#277 { texture_alias Texture#277 texture demos/scene3d/maps/toiture_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material etg_sol_admin { technique Texture#274 { pass Texture#275 { iteration once_per_light ambient 0.337255 0.337255 0.337255 1 diffuse 0.494118 0.494118 0.494118 1 specular 0.756863 0.756863 0.756863 1 20 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#249 { texture_alias Map#249 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Map#282 { texture_alias Map#282 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } } pass Map#260 { iteration once_per_light ambient 0.396078 0.396078 0.396078 1 diffuse 0.533333 0.533333 0.533333 1 specular 0.603922 0.603922 0.603922 1 60 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Texture#276 { texture_alias Texture#276 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Map#283 { texture_alias Map#283 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } texture_unit Map#284 { texture_alias Map#284 texture demos/scene3d/maps/bardage_normal.jpg filtering linear linear linear } } pass Map#281 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Texture#277 { texture_alias Texture#277 texture demos/scene3d/maps/sol_rdc_admin_light_b.jpg tex_coord_set 1 filtering linear linear linear } } } } material parquet_terrasse { technique Texture#274 { pass Texture#275 { iteration once_per_light ambient 0.243137 0.243137 0.243137 1 diffuse 0.4 0.4 0.4 1 specular 0.756863 0.756863 0.756863 1 20 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#249 { texture_alias Map#249 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Map#282 { texture_alias Map#282 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } } pass Map#260 { iteration once_per_light ambient 0.407843 0.407843 0.407843 1 diffuse 0.670588 0.670588 0.670588 1 specular 0.658824 0.658824 0.658824 1 60 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Texture#276 { texture_alias Texture#276 texture demos/scene3d/maps/bardage_diff.jpg filtering linear linear linear } texture_unit Map#283 { texture_alias Map#283 texture demos/scene3d/maps/bardage_spec.jpg filtering linear linear linear } texture_unit Map#284 { texture_alias Map#284 texture demos/scene3d/maps/bardage_normal.jpg filtering linear linear linear } } pass Map#286 { lighting off scene_blend dest_colour src_colour depth_bias 1 0 texture_unit Map#287 { texture_alias Map#287 texture demos/scene3d/maps/white.jpg tex_coord_set 1 filtering linear linear linear } } } }