1 0 SPACE 1 0 3 0 4.box 0 0 ball default 0.950000 0.900000 0.500000 0.450000 0.000000 0 1 Fresnel 2 www.openspace3d.com Fresnel reflection example using dynamic relflection map and shader Bastien Bourineau I-maginer contact@i-maginer.com