412.Sinbad.Handle.R 0 510.Sword 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0 412.Sinbad.Handle.L 0 511.Sword 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0 412.Sinbad.Sheath.L 0 510.Sword 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1 412.Sinbad.Sheath.R 0 511.Sword 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1 414.DrawSwords 1.000000 1.000000 0.000000 0.333333 0 1 414.DrawSwords 415.HandsClosed 10.000000 1.000000 414.DrawSwords 418.IdleTop 1.000000 2.000000 414.DrawSwords 417.IdleBase 1.000000 1.000000 415.HandsClosed 416.HandsRelaxed 10.000000 1.000000 417.IdleBase 422.RunBase 2.000000 418.IdleTop 423.RunTop 2.000000 3000 1 0 2 azerty 0 UPARROW 1 _ _ -0.05 _ _ 0 azerty 0 LEFTARROW 1 _ _ _ _ 3 _ _ _ _ _ 0 _ azerty 0 DOWNARROW 1 _ _ 0.05 _ _ 0 azerty 0 RIGHTARROW 1 _ _ _ _ -3 _ _ _ _ _ 0 _ azerty 0 SPACE 1 0 5 0 412.Sinbad 514.shell_cam 512.cam 1 411.shell 0.000000 0.000000 0.000000 0.000000 -0.000000 -0.000000 412.Sinbad 0 1 0 sin_move