412.Sinbad.Handle.R
0
510.Sword
0.000000
0.000000
0.000000
0.000000
0.000000
0.000000
0
412.Sinbad.Handle.L
0
511.Sword
0.000000
0.000000
0.000000
0.000000
0.000000
0.000000
0
412.Sinbad.Sheath.L
0
510.Sword
0.000000
0.000000
0.000000
0.000000
0.000000
0.000000
1
412.Sinbad.Sheath.R
0
511.Sword
0.000000
0.000000
0.000000
0.000000
0.000000
0.000000
1
414.DrawSwords
1.000000
1.000000
0.000000
0.333333
0
1
414.DrawSwords
415.HandsClosed
10.000000
1.000000
414.DrawSwords
418.IdleTop
1.000000
2.000000
414.DrawSwords
417.IdleBase
1.000000
1.000000
415.HandsClosed
416.HandsRelaxed
10.000000
1.000000
417.IdleBase
422.RunBase
2.000000
418.IdleTop
423.RunTop
2.000000
3000
1
0
2
azerty
0
UPARROW
1
_ _ -0.05
_ _ 0
azerty
0
LEFTARROW
1
_ _ _
_ 3 _
_ _ _
_ 0 _
azerty
0
DOWNARROW
1
_ _ 0.05
_ _ 0
azerty
0
RIGHTARROW
1
_ _ _
_ -3 _
_ _ _
_ 0 _
azerty
0
SPACE
1
0 5 0
412.Sinbad
514.shell_cam
512.cam
1
411.shell
0.000000
0.000000
0.000000
0.000000
-0.000000
-0.000000
412.Sinbad
0
1
0
sin_move