material Core/ProfilerCurrent { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ProfileCurrentBar.png } } } } material Core/ProfilerAvg { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ProfileAvgBar.png } } } } material Core/ProfilerMin { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ProfileMinBar.png } } } } material Core/ProfilerMax { technique { pass { lighting off scene_blend alpha_blend depth_check off texture_unit { texture ProfileMaxBar.png } } } }