compositor "Security Cam" { technique { texture rt0 target_width target_height PF_R8G8B8 // render scene to a texture target rt0 { input previous } target_output { // Start with clear output input none pass render_quad { // convert the previous render target to a black and white image, add some noise, distort it, // then render to scene aligned quad material Ogre/Compositor/SecurityCam input 0 rt0 } } } }