material Face { receive_shadows off technique Face_technique { pass ambiant_face { ambient 0.698039 0.698039 0.698039 1 diffuse 0.196078 0.196078 0.196078 1 specular 0.545098 0.545098 0.545098 1 98 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit diff_ambiant_face { texture_alias diff_ambiant_face texture demos/kidkitchen/bitmap/skincolor.jpg filtering linear linear linear } texture_unit occ_map_face { texture_alias occ_map_face texture demos/kidkitchen/bitmap/specular_vide.jpg tex_address_mode clamp filtering linear linear linear } } pass diff_face { iteration once_per_light ambient 0.698039 0.698039 0.698039 1 specular 0.321569 0.321569 0.321569 1 95 scene_blend add vertex_program_ref CelShadingVP { } fragment_program_ref CelShadingFP { } texture_unit texture_diffuse_face { texture_alias texture_diffuse_face texture demos/kidkitchen/bitmap/Développé_visage_512.jpg filtering linear linear linear } texture_unit cell_diff_face { texture_alias cell_diff_face texture demos/kidkitchen/bitmap/cel_shading_diffuse.png 1d tex_address_mode clamp filtering linear linear linear } texture_unit cel_spec_face { texture_alias cel_spec_face texture demos/kidkitchen/bitmap/cel_shading_specular.png 1d tex_address_mode clamp filtering linear linear linear } texture_unit cel_edge_face { texture_alias cel_edge_face texture demos/kidkitchen/bitmap/cel_shading_edge.png 1d tex_address_mode clamp filtering linear linear linear } } } } material body { receive_shadows off technique body_technique { pass ambiant_body { ambient 0.639216 0.639216 0.639216 1 diffuse 0.294118 0.294118 0.294118 1 specular 0.380392 0.380392 0.380392 1 20 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit diff_ambiant { texture_alias diff_ambiant texture demos/kidkitchen/bitmap/Développé_corps_1024.jpg filtering linear linear linear } texture_unit occ_map { texture_alias occ_map texture demos/kidkitchen/bitmap/specular_vide.jpg filtering linear linear linear colour_op_ex subtract src_texture src_current colour_op_multipass_fallback one zero } } pass diffuse_body { iteration once_per_light ambient 0 0 0 1 specular 0.658824 0.658824 0.658824 1 58.1 scene_blend add vertex_program_ref CelShadingVP { } fragment_program_ref CelShadingFP { } texture_unit diffuse { texture_alias diffuse texture demos/kidkitchen/bitmap/Développé_corps_1024.jpg filtering point point none } texture_unit cel_diff { texture_alias cel_diff texture demos/kidkitchen/bitmap/cel_shading_diffuse.png 1d tex_address_mode clamp filtering linear linear linear } texture_unit cel_spec { texture_alias cel_spec texture demos/kidkitchen/bitmap/cel_shading_specular.png 1d tex_address_mode clamp filtering linear linear linear } texture_unit cel_edge { texture_alias cel_edge texture demos/kidkitchen/bitmap/cel_shading_edge.png 1d tex_address_mode clamp filtering linear linear linear } } } }