// Auxiliary lights vertex_program DeferredShading/Shadows/CasterVP unified { delegate DeferredShading/Shadows/CasterVP_pCg delegate DeferredShading/Shadows/CasterVP_pGLSL delegate DeferredShading/Shadows/CasterVP_pGLSLES } vertex_program DeferredShading/Shadows/CasterVP_pCg hlsl { source ShadowCaster.cg target vs_2_0 entry_point ShadowCasterVP default_params { param_named_auto cWorldViewProj worldviewproj_matrix param_named_auto cWorldView worldview_matrix } } vertex_program DeferredShading/Shadows/CasterVP_pGLSL glsl { source ShadowCaster_vp.glsl default_params { param_named_auto cWorldViewProj worldviewproj_matrix param_named_auto cWorldView worldview_matrix } } vertex_program DeferredShading/Shadows/CasterVP_pGLSLES glsles { source ShadowCaster_vp.glsl syntax glsles default_params { param_named_auto cWorldViewProj worldviewproj_matrix param_named_auto cWorldView worldview_matrix } } fragment_program DeferredShading/Shadows/CasterFP unified { delegate DeferredShading/Shadows/CasterFP_pCg delegate DeferredShading/Shadows/CasterFP_pGLSL delegate DeferredShading/Shadows/CasterFP_pGLSLES } fragment_program DeferredShading/Shadows/CasterFP_pCg hlsl { source ShadowCaster.cg target ps_2_0 entry_point ShadowCasterFP default_params { param_named_auto cFarDistance far_clip_distance } } fragment_program DeferredShading/Shadows/CasterFP_pGLSL glsl { source ShadowCaster_fp.glsl default_params { param_named_auto cFarDistance far_clip_distance } } fragment_program DeferredShading/Shadows/CasterFP_pGLSLES glsles { source ShadowCaster_fp.glsl syntax glsles default_params { param_named_auto cFarDistance far_clip_distance } }