- Revision 14174: /trunk/dependencies/Ogre/Sources/Samples/Media/materials/programs/GLSL
..
AmbientOneTexture.glsl
AmbientOneTextureWithUV.glsl
Bloom2_ps20.glsl
BlurH_ps20.glsl
BlurV_ps20.glsl
Blur_vs.glsl
BrightBloom2_ps20.glsl
ColdCasterFp.glsl
ColdCasterVp.glsl
Combine_fp.glsl
DepthShadowmapReceiverFp.glsl
DepthShadowmapReceiverVp.glsl
DiffuseOneTexture.glsl
DitherFP.glsl
DoF_Blend.frag
DoF_Gaussian3x3.frag
EmbossedFp.glsl
Example_BumpMappingFp.glsl
Example_BumpMappingShadowRcvFp.glsl
Example_BumpMappingShadowRcvVp.glsl
Example_BumpMappingVp.glsl
Example_FresnelFp.glsl
Example_FresnelVp.glsl
Example_TextureArrayVS.glsl
GlassFP.glsl
GrassFp.glsl
GrassVp.glsl
GrayScale.glsl
HardwareMorphAnimationVp.glsl
HardwareMorphAnimationWithNormalsVp.glsl
HardwarePoseAnimationVp.glsl
HardwarePoseAnimationWithNormalsVp.glsl
HeatBlurFp.glsl
HeatCasterFp.glsl
HeatCasterVp.glsl
InvertFP.glsl
IsosurfFS.glsl
IsosurfVS.glsl
LaplaceFP.glsl
LightShafts.frag
LightShafts.vert
LightToHeatFp.glsl
Ocean2GLSL.frag
Ocean2GLSL.vert
OldMovieFP.glsl
PassthroughFP.glsl
PassthroughVP.glsl
PosterizeFP.glsl
Radial_Blur_FP.glsl
SGXLib_TextureAtlas.glsl
SampleLib_InstancedViewports.glsl
SegmentedPerPixelLighting.glsl
SharpenEdgesFP.glsl
ShowNormals.glsl
ShowTangents.glsl
ShowUV.glsl
ShowUVdir3D.glsl
StdQuad_Tex2_vp.glsl
StdQuad_Tex2a_vp.glsl
StdQuad_Tex3_vp.glsl
StdQuad_Tex4_vp.glsl
StdQuad_vp.glsl
TilingFP.glsl
hdr_bloom.glsl
hdr_downscale2x2luminence.glsl
hdr_downscale3x3.glsl
hdr_downscale3x3brightpass.glsl
hdr_finalToneMapping.glsl
hdr_tonemap_util.glsl
pssmCasterFp.glsl
pssmCasterVp.glsl
wboit.frag
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