float4 main (float4 pos : SV_POSITION, float2 oUv : TEXCOORD0, float4 colour : COLOR) : SV_Target { return colour; } float4 mainCg (float4 pos : SV_POSITION, float4 colour0 : COLOR) : SV_Target { return colour0; } float4 mainForAmbientOneTexture (float4 pos : SV_POSITION, float2 oUv : TEXCOORD0, float4 colour0 : COLOR, uniform float4 colour) : SV_Target { return colour; }