//--------------------------------------------------- // This file includes a number of basic GPU programs // for use in many materials. //--------------------------------------------------- // A really basic ambient pass program, support for one texture coordinate set vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureCg cg { source Example_Basic.cg entry_point ambientOneTexture_vp profiles vs_1_1 arbvp1 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto ambient ambient_light_colour } } // A really basic ambient pass program, support for one texture coordinate set vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl { source Example_Basic.cg entry_point ambientOneTexture_vp target vs_2_0 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto ambient ambient_light_colour } } // A really basic ambient pass program, support for one texture coordinate set vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl glsles { source AmbientOneTexture.glsl default_params { param_named_auto ambient ambient_light_colour param_named_auto worldViewProj worldviewproj_matrix } } vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureWithUVGLSL glsl glsles { source AmbientOneTextureWithUV.glsl default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto ambient ambient_light_colour } } vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureWithUV unified { delegate Ogre/BasicVertexPrograms/AmbientOneTextureWithUVGLSL delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL delegate Ogre/BasicVertexPrograms/AmbientOneTextureCg } vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified { delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL delegate Ogre/BasicVertexPrograms/AmbientOneTextureCg } fragment_program Ogre/BasicFragmentPrograms/DiffuseOneTextureCg cg { source Example_Basic.cg entry_point diffuseOneTexture_fp profiles ps_2_0 arbfp1 } fragment_program Ogre/BasicFragmentPrograms/DiffuseOneTextureHLSL hlsl { source Example_Basic.cg entry_point diffuseOneTexture_fp target ps_2_0 } fragment_program Ogre/BasicFragmentPrograms/DiffuseOneTextureGLSL glsl glsles { source DiffuseOneTexture.glsl default_params { param_named texMap int 0 } } fragment_program Ogre/BasicFragmentPrograms/DiffuseOneTexture unified { delegate Ogre/BasicFragmentPrograms/DiffuseOneTextureGLSL delegate Ogre/BasicFragmentPrograms/DiffuseOneTextureHLSL delegate Ogre/BasicFragmentPrograms/DiffuseOneTextureCg } // A really basic ambient pass program, support for one texture coordinate set fragment_program Ogre/BasicFragmentPrograms/PassthroughFP unified { delegate Ogre/BasicFragmentPrograms/PassthroughFpGLSL delegate Ogre/BasicFragmentPrograms/PassthroughFpHLSL delegate Ogre/BasicFragmentPrograms/PassthroughFpCgSm4 delegate Ogre/BasicFragmentPrograms/PassthroughFpCg } // A really basic ambient pass program, support for one texture coordinate set fragment_program Ogre/BasicFragmentPrograms/PassthroughFpCgSm4 cg { source PassthroughFP_sm4.cg profiles ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 } // A really basic ambient pass program, support for one texture coordinate set fragment_program Ogre/BasicFragmentPrograms/PassthroughFpHLSL hlsl { source PassthroughFP_sm4.hlsl target ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 } fragment_program Ogre/BasicFragmentPrograms/PassthroughFpCg cg { entry_point mainCg source PassthroughFP.cg profiles ps_2_0 arbfp1 } // A really basic ambient pass program, support for one texture coordinate set fragment_program Ogre/BasicFragmentPrograms/PassthroughFpCgSm4ForAmbientOneTexture cg { entry_point mainForAmbientOneTexture source PassthroughFP_sm4.cg profiles ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_3 } // A really basic ambient pass program, support for one texture coordinate set fragment_program Ogre/BasicFragmentPrograms/PassthroughFpGLSL glsl glsles { source PassthroughFP.glsl } // Basic hardware morph animation (no normals) vertex_program Ogre/HardwareMorphAnimationCg cg { source Example_Basic.cg entry_point hardwareMorphAnimation profiles vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_1_1 arbvp1 includes_morph_animation true default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric } } // Basic hardware morph animation (no normals) vertex_program Ogre/HardwareMorphAnimationHLSL hlsl { source Example_Basic.cg entry_point hardwareMorphAnimation target vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 includes_morph_animation true default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric } } // Basic hardware morph animation (no normals) vertex_program Ogre/HardwareMorphAnimationGLSL glsl glsles { source HardwareMorphAnimationVp.glsl includes_morph_animation true default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric } } vertex_program Ogre/HardwareMorphAnimation unified { delegate Ogre/HardwareMorphAnimationHLSL delegate Ogre/HardwareMorphAnimationCg delegate Ogre/HardwareMorphAnimationGLSL } // Basic hardware pose animation supporting 2 active poses (no normals) vertex_program Ogre/HardwarePoseAnimationCg cg { source Example_Basic.cg entry_point hardwarePoseAnimation profiles vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_1_1 arbvp1 includes_pose_animation 2 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric } } // Basic hardware pose animation supporting 2 active poses (no normals) vertex_program Ogre/HardwarePoseAnimationHLSL hlsl { source Example_Basic.cg entry_point hardwarePoseAnimation target vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 includes_pose_animation 2 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric } } // Basic hardware pose animation supporting 2 active poses (no normals) vertex_program Ogre/HardwarePoseAnimationGLSL glsl glsles { source HardwarePoseAnimationVp.glsl includes_pose_animation 2 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric } } vertex_program Ogre/HardwarePoseAnimation unified { delegate Ogre/HardwarePoseAnimationHLSL delegate Ogre/HardwarePoseAnimationCg delegate Ogre/HardwarePoseAnimationGLSL } // Basic hardware morph animation (with normals) vertex_program Ogre/HardwareMorphAnimationWithNormalsCg cg { source Example_Basic.cg entry_point hardwareMorphAnimationWithNormals profiles vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_1_1 arbvp1 includes_morph_animation true default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric param_named_auto objSpaceLightPos light_position_object_space 0 param_named_auto ambient ambient_light_colour } } // Basic hardware morph animation (with normals) vertex_program Ogre/HardwareMorphAnimationWithNormalsHLSL hlsl { source Example_Basic.cg entry_point hardwareMorphAnimationWithNormals target vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 includes_morph_animation true default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric param_named_auto objSpaceLightPos light_position_object_space 0 param_named_auto ambient ambient_light_colour } } // Basic hardware morph animation (with normals) vertex_program Ogre/HardwareMorphAnimationWithNormalsGLSL glsl glsles { source HardwareMorphAnimationWithNormalsVp.glsl includes_morph_animation true default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric param_named_auto objSpaceLightPos light_position_object_space 0 param_named_auto ambient ambient_light_colour } } vertex_program Ogre/HardwareMorphAnimationWithNormals unified { delegate Ogre/HardwareMorphAnimationWithNormalsHLSL delegate Ogre/HardwareMorphAnimationWithNormalsCg delegate Ogre/HardwareMorphAnimationWithNormalsGLSL } // Basic hardware pose animation supporting 2 active poses (with normals) vertex_program Ogre/HardwarePoseAnimationWithNormalsHLSL hlsl { source Example_Basic.cg entry_point hardwarePoseAnimationWithNormals target vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 includes_pose_animation 2 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric param_named_auto objSpaceLightPos light_position_object_space 0 param_named_auto ambient ambient_light_colour } } // Basic hardware pose animation supporting 2 active poses (with normals) vertex_program Ogre/HardwarePoseAnimationWithNormalsCg cg { source Example_Basic.cg entry_point hardwarePoseAnimationWithNormals profiles vs_4_0 vs_4_0_level_9_1 vs_4_0_level_9_3 vs_1_1 arbvp1 includes_pose_animation 2 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric param_named_auto objSpaceLightPos light_position_object_space 0 param_named_auto ambient ambient_light_colour } } // Basic hardware pose animation supporting 2 active poses (with normals) vertex_program Ogre/HardwarePoseAnimationWithNormalsGLSL glsl glsles { source HardwarePoseAnimationWithNormalsVp.glsl includes_pose_animation 2 default_params { param_named_auto worldViewProj worldviewproj_matrix param_named_auto anim_t animation_parametric param_named_auto objSpaceLightPos light_position_object_space 0 param_named_auto ambient ambient_light_colour } } vertex_program Ogre/HardwarePoseAnimationWithNormals unified { delegate Ogre/HardwarePoseAnimationWithNormalsHLSL delegate Ogre/HardwarePoseAnimationWithNormalsCg delegate Ogre/HardwarePoseAnimationWithNormalsGLSL }