//--------------------------------------------------------------------------- //These materials/shaders are part of the NEW InstanceManager implementation //Written by Matias N. Goldberg ("dark_sylinc") //--------------------------------------------------------------------------- material Examples/Instancing/HWBasic/shadow_caster { technique { pass { rtshader_system { lighting_stage gbuffer depth transform_stage instanced } } } } material Examples/Instancing/HWBasic/Robot { technique { shadow_caster_material Examples/Instancing/HWBasic/shadow_caster pass { specular 1 1 1 1 12.5 texture_unit Diffuse { texture r2skin.jpg } rtshader_system { transform_stage instanced } } } } material Examples/Instancing/HWBasic/spine { technique { shadow_caster_material Examples/Instancing/HWBasic/shadow_caster pass { diffuse 0.3 0.3 0.3 specular 0.1 0.1 0.1 0.1 12.5 texture_unit Diffuse { texture circuit.dds tex_address_mode clamp } rtshader_system { transform_stage instanced } } } }