fragment_program SSAO/HorizonBased_fp_hlsl hlsl
{
    source HorizonBased.hlsl
    entry_point HorizonBased_fp
    target ps_4_0 
}

fragment_program SSAO/HorizonBased_fp_cg cg
{
    source HorizonBased.cg
    entry_point HorizonBased_fp
    profiles ps_3_0 arbfp1
}

fragment_program SSAO/HorizonBased_fp_glsl glsl
{
	source HorizonBasedFP.glsl
	
	default_params
	{
		param_named sMRT1 int 0
		param_named sMRT2 int 1
		param_named sRand int 2
	}
}
fragment_program SSAO/HorizonBased_fp unified
{
	delegate SSAO/HorizonBased_fp_glsl 
	delegate SSAO/HorizonBased_fp_hlsl 
	delegate SSAO/HorizonBased_fp_cg
}

material SSAO/HorizonBased
{
    technique
    {
        pass
        {
            depth_check off

			vertex_program_ref Ogre/Compositor/StdQuad_vp {}
            fragment_program_ref SSAO/HorizonBased_fp
            {
                param_named_auto cViewportSize viewport_size
                param_named_auto cFov fov
				
				param_named cSampleInScreenspace float 0
                param_named cSampleLengthScreenSpace float 0.06
                param_named cSampleLengthWorldSpace float 2
                param_named cAngleBias float 0.2
            }

            texture_unit // fragment normal
            {
                content_type compositor SSAO/GBuffer mrt 0
                tex_address_mode clamp
                filtering none
            }

            texture_unit // view position
            {
                content_type compositor SSAO/GBuffer mrt 1
                tex_address_mode clamp
                filtering none
            }

            texture_unit
            {
                texture randCosSinJitter4x4.png
                tex_address_mode wrap
                filtering none
            }
        }
    }
}