void ShowViewPos_fp ( in float4 position : POSITION, in float2 iTexCoord : TEXCOORD0, out float4 oColor0: COLOR0, uniform sampler mrt2: register(s0) ) { oColor0 = float4(tex2D(mrt2, iTexCoord).xyz * float3(0.1, 0.1, -0.01), 1); }