fragment_program Ogre/Compositor/Tiling_Cg_FP hlsl { source TilingFP.cg entry_point Tiling_ps } fragment_program Ogre/Compositor/Tiling_GLSL_FP glsl glsles { source TilingFP.glsl } fragment_program Ogre/Compositor/TilingFP unified { delegate Ogre/Compositor/Tiling_GLSL_FP delegate Ogre/Compositor/Tiling_Cg_FP } material Ogre/Compositor/Tiling { technique { pass { cull_hardware none depth_func always_pass polygon_mode_overrideable false vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp { } //DirectX 9.0 HLSL Pixel Shader ps_2_0 fragment_program_ref Ogre/Compositor/TilingFP { param_named NumTiles float 75.0 param_named Threshold float 0.15 } texture_unit RT { tex_coord_set 0 tex_address_mode clamp filtering trilinear } } } }