render_system_capabilities "TestCaps Realistic Low-End GPU" { render_system_name Direct3D9 Rendering Subsystem automipmap_compressed true blending true anisotropy true dot3 true cubemapping true hwstencil true vbo true vertex_program true fragment_program true scissor_test true two_sided_stencil true stencil_wrap true hwocclusion true user_clip_planes true vertex_format_ubyte4 true infinite_far_plane true hwrender_to_texture true texture_float true non_power_of_2_textures false texture_3d true point_sprites true point_extended_parameters true vertex_texture_fetch false mipmap_lod_bias true texture_compression true texture_compression_dxt true texture_compression_vtc false gl1_5_novbo false fbo true fbo_arb false fbo_ati false pbuffer false gl1_5_nohwocclusion false perstageconstant false shader_profile arbfp1 shader_profile arbvp1 shader_profile glsl shader_profile ps_1_1 shader_profile ps_1_2 shader_profile ps_1_3 shader_profile ps_1_4 max_point_size 1024 non_pow2_textures_limited false vertex_texture_units_shared true num_world_matrices 0 num_texture_units 16 stencil_buffer_bit_depth 8 num_vertex_blend_matrices 0 num_multi_render_targets 4 vertex_program_constant_float_count 256 vertex_program_constant_int_count 0 vertex_program_constant_bool_count 0 fragment_program_constant_float_count 64 fragment_program_constant_int_count 0 fragment_program_constant_bool_count 0 num_vertex_texture_units 0 separate_shader_objects false }