Debug
ARM
Debug
Win32
Debug
x64
Release
ARM
Release
Win32
Release
x64
{c22dabf8-a7aa-4e2a-8d0e-3748a9c76ba5}
{4255e8de-50c2-4d0c-bb6a-c3c30d2ca8e1}
ARgsubD3D
en-US
12.0
true
Windows Store
8.1
CodeSharingWindowsRuntimeComponent
ARgsubD3D
DynamicLibrary
true
v120
DynamicLibrary
true
v120
DynamicLibrary
true
v120
DynamicLibrary
false
true
v120
DynamicLibrary
false
true
v120
DynamicLibrary
false
true
v120
false
$(ProjectDir)..\..\..\..\bin-winrt-w8_1-x86\Debug\
$(Platform)\$(Configuration)\
false
false
$(ProjectDir)..\..\..\..\bin-winrt-w8_1-x86\
$(Platform)\$(Configuration)\
false
false
$(ProjectDir)..\..\..\..\bin-winrt-w8_1-arm\Debug\
false
false
$(ProjectDir)..\..\..\..\bin-winrt-w8_1-arm\
false
false
$(ProjectDir)..\..\..\..\bin-winrt-w8_1-x64\Debug\
false
false
$(ProjectDir)..\..\..\..\bin-winrt-w8_1-x64\
false
Use
_WINRT_DLL;%(PreprocessorDefinitions)
pch.h
$(IntDir)pch.pch
$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)
/bigobj %(AdditionalOptions)
28204
ProgramDatabase
Console
d3d11.lib;dxgi.lib;d2d1.lib;runtimeobject.lib;%(AdditionalDependencies)
false
$(ProjectDir)..\..\..\winrt-w8_1-x86\Debug\$(TargetName).lib
Use
_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)
pch.h
$(IntDir)pch.pch
$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)
/bigobj %(AdditionalOptions)
28204
Console
d3d11.lib;dxgi.lib;d2d1.lib;runtimeobject.lib;%(AdditionalDependencies)
false
$(ProjectDir)..\..\..\winrt-w8_1-x86\$(TargetName).lib
Use
_WINRT_DLL;%(PreprocessorDefinitions)
pch.h
$(IntDir)pch.pch
$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)
/bigobj %(AdditionalOptions)
28204
Console
d3d11.lib;dxgi.lib;d2d1.lib;runtimeobject.lib;%(AdditionalDependencies)
false
$(ProjectDir)..\..\..\winrt-w8_1-arm\Debug\$(TargetName).lib
Use
_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)
pch.h
$(IntDir)pch.pch
$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)
/bigobj %(AdditionalOptions)
28204
Console
d3d11.lib;dxgi.lib;d2d1.lib;runtimeobject.lib;%(AdditionalDependencies)
false
$(ProjectDir)..\..\..\winrt-w8_1-arm\$(TargetName).lib
Use
_WINRT_DLL;%(PreprocessorDefinitions)
pch.h
$(IntDir)pch.pch
$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)
/bigobj %(AdditionalOptions)
28204
Console
d3d11.lib;dxgi.lib;d2d1.lib;runtimeobject.lib;%(AdditionalDependencies)
false
$(ProjectDir)..\..\..\winrt-w8_1-x64\Debug\$(TargetName).lib
Use
_WINRT_DLL;NDEBUG;%(PreprocessorDefinitions)
pch.h
$(IntDir)pch.pch
$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)
/bigobj %(AdditionalOptions)
28204
Console
d3d11.lib;dxgi.lib;d2d1.lib;runtimeobject.lib;%(AdditionalDependencies)
false
$(ProjectDir)..\..\..\winrt-w8_1-x64\$(TargetName).lib