// // Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // /** \page tuttimer1 Timer.1 - Using a timer synchronously This tutorial program introduces asio by showing how to perform a blocking wait on a timer. \dontinclude timer1/timer.cpp \skip #include We start by including the necessary header files. All of the asio classes can be used by simply including the "asio.hpp" header file. \until asio.hpp All programs that use asio need to have at least one boost::asio::io_context object. This class provides access to I/O functionality. We declare an object of this type first thing in the main function. \until boost::asio::io_context Next we declare an object of type boost::asio::steady_timer. The core asio classes that provide I/O functionality (or as in this case timer functionality) always take a reference to an io_context as their first constructor argument. The second argument to the constructor sets the timer to expire 5 seconds from now. \until boost::asio::steady_timer In this simple example we perform a blocking wait on the timer. That is, the call to boost::asio::steady_timer::wait() will not return until the timer has expired, 5 seconds after it was created (i.e. not from when the wait starts). A timer is always in one of two states: "expired" or "not expired". If the boost::asio::steady_timer::wait() function is called on an expired timer, it will return immediately. \until wait Finally we print the obligatory "Hello, world!" message to show when the timer has expired. \until } See the \ref tuttimer1src "full source listing" \n Return to the \ref index "tutorial index" \n Next: \ref tuttimer2 */ /** \page tuttimer1src Source listing for Timer.1 \include timer1/timer.cpp Return to \ref tuttimer1 */ /** \page tuttimer2 Timer.2 - Using a timer asynchronously This tutorial program demonstrates how to use asio's asynchronous callback functionality by modifying the program from tutorial Timer.1 to perform an asynchronous wait on the timer. \dontinclude timer2/timer.cpp \skip #include \until asio.hpp Using asio's asynchronous functionality means having a callback function that will be called when an asynchronous operation completes. In this program we define a function called print to be called when the asynchronous wait finishes. \until boost::asio::steady_timer Next, instead of doing a blocking wait as in tutorial Timer.1, we call the boost::asio::steady_timer::async_wait() function to perform an asynchronous wait. When calling this function we pass the print callback handler that was defined above. \skipline async_wait Finally, we must call the boost::asio::io_context::run() member function on the io_context object. The asio library provides a guarantee that callback handlers will only be called from threads that are currently calling boost::asio::io_context::run(). Therefore unless the boost::asio::io_context::run() function is called the callback for the asynchronous wait completion will never be invoked. The boost::asio::io_context::run() function will also continue to run while there is still "work" to do. In this example, the work is the asynchronous wait on the timer, so the call will not return until the timer has expired and the callback has completed. It is important to remember to give the io_context some work to do before calling boost::asio::io_context::run(). For example, if we had omitted the above call to boost::asio::steady_timer::async_wait(), the io_context would not have had any work to do, and consequently boost::asio::io_context::run() would have returned immediately. \skip run \until } See the \ref tuttimer2src "full source listing" \n Return to the \ref index "tutorial index" \n Previous: \ref tuttimer1 \n Next: \ref tuttimer3 */ /** \page tuttimer2src Source listing for Timer.2 \include timer2/timer.cpp Return to \ref tuttimer2 */ /** \page tuttimer3 Timer.3 - Binding arguments to a handler In this tutorial we will modify the program from tutorial Timer.2 so that the timer fires once a second. This will show how to pass additional parameters to your handler function. \dontinclude timer3/timer.cpp \skip #include \until bind.hpp To implement a repeating timer using asio you need to change the timer's expiry time in your callback function, and to then start a new asynchronous wait. Obviously this means that the callback function will need to be able to access the timer object. To this end we add two new parameters to the print function: \li A pointer to a timer object. \li A counter so that we can stop the program when the timer fires for the sixth time. \until { As mentioned above, this tutorial program uses a counter to stop running when the timer fires for the sixth time. However you will observe that there is no explicit call to ask the io_context to stop. Recall that in tutorial Timer.2 we learnt that the boost::asio::io_context::run() function completes when there is no more "work" to do. By not starting a new asynchronous wait on the timer when count reaches 5, the io_context will run out of work and stop running. \until ++ Next we move the expiry time for the timer along by one second from the previous expiry time. By calculating the new expiry time relative to the old, we can ensure that the timer does not drift away from the whole-second mark due to any delays in processing the handler. \until expires_at Then we start a new asynchronous wait on the timer. As you can see, the boost::bind() function is used to associate the extra parameters with your callback handler. The boost::asio::steady_timer::async_wait() function expects a handler function (or function object) with the signature void(const boost::system::error_code&). Binding the additional parameters converts your print function into a function object that matches the signature correctly. See the Boost.Bind documentation for more information on how to use boost::bind(). In this example, the boost::asio::placeholders::error argument to boost::bind() is a named placeholder for the error object passed to the handler. When initiating the asynchronous operation, and if using boost::bind(), you must specify only the arguments that match the handler's parameter list. In tutorial Timer.4 you will see that this placeholder may be elided if the parameter is not needed by the callback handler. \until boost::asio::io_context A new count variable is added so that we can stop the program when the timer fires for the sixth time. \until boost::asio::steady_timer As in Step 4, when making the call to boost::asio::steady_timer::async_wait() from main we bind the additional parameters needed for the print function. \until run Finally, just to prove that the count variable was being used in the print handler function, we will print out its new value. \until } See the \ref tuttimer3src "full source listing" \n Return to the \ref index "tutorial index" \n Previous: \ref tuttimer2 \n Next: \ref tuttimer4 */ /** \page tuttimer3src Source listing for Timer.3 \include timer3/timer.cpp Return to \ref tuttimer3 */ /** \page tuttimer4 Timer.4 - Using a member function as a handler In this tutorial we will see how to use a class member function as a callback handler. The program should execute identically to the tutorial program from tutorial Timer.3. \dontinclude timer4/timer.cpp \skip #include \until bind.hpp Instead of defining a free function print as the callback handler, as we did in the earlier tutorial programs, we now define a class called printer. \until public The constructor of this class will take a reference to the io_context object and use it when initialising the timer_ member. The counter used to shut down the program is now also a member of the class. \until { The boost::bind() function works just as well with class member functions as with free functions. Since all non-static class member functions have an implicit this parameter, we need to bind this to the function. As in tutorial Timer.3, boost::bind() converts our callback handler (now a member function) into a function object that can be invoked as though it has the signature void(const boost::system::error_code&). You will note that the boost::asio::placeholders::error placeholder is not specified here, as the print member function does not accept an error object as a parameter. \until } In the class destructor we will print out the final value of the counter. \until } The print member function is very similar to the print function from tutorial Timer.3, except that it now operates on the class data members instead of having the timer and counter passed in as parameters. \until }; The main function is much simpler than before, as it now declares a local printer object before running the io_context as normal. \until } See the \ref tuttimer4src "full source listing" \n Return to the \ref index "tutorial index" \n Previous: \ref tuttimer3 \n Next: \ref tuttimer5 \n */ /** \page tuttimer4src Source listing for Timer.4 \include timer4/timer.cpp Return to \ref tuttimer4 */ /** \page tuttimer5 Timer.5 - Synchronising handlers in multithreaded programs This tutorial demonstrates the use of the boost::asio::strand class template to synchronise callback handlers in a multithreaded program. The previous four tutorials avoided the issue of handler synchronisation by calling the boost::asio::io_context::run() function from one thread only. As you already know, the asio library provides a guarantee that callback handlers will only be called from threads that are currently calling boost::asio::io_context::run(). Consequently, calling boost::asio::io_context::run() from only one thread ensures that callback handlers cannot run concurrently. The single threaded approach is usually the best place to start when developing applications using asio. The downside is the limitations it places on programs, particularly servers, including: