varying vec4 var4; varying float var1; varying vec4 var4ok; void main () { var4 = vec4(0.0, 0.0, 0.0, 0.0); var1 = 0.5; var4ok = gl_Vertex; } // stats: 2 alu 0 tex 0 flow // inputs: 1 // #0: gl_Vertex (high float) 4x1 [-1] loc 0