#version 120 #line 1 vec4 xlat_main( in vec4 c ) { #line 4 int stack[64]; int stackPos = 0; int node = 0; float[4] fltArrInit = float[4]( 1, 2, 3, 4); #line 8 float[4] fltArrInit2 = float[4]( 1, 2, 3, 4); float fltInit2 = 1.3; float fltArrInit2a[5]; float[6] fltArrInit2b = float[6]( 1, 2, 3, 4, 5, 6); float fltInit3 = 1.3; float[4] fltArrInit3 = float[4]( 1, 2, 3, 4); float fltArrInit3a[5]; return c; } varying vec4 xlv_TEXCOORD0; void main() { vec4 xl_retval; xl_retval = xlat_main( vec4(xlv_TEXCOORD0)); gl_FragData[0] = vec4(xl_retval); }