#line 1 mediump vec4 xlat_main( in highp vec4 c ) { #line 4 highp int stack[64]; highp int stackPos = 0; highp int node = 0; highp float[4] fltArrInit = float[4]( 1, 2, 3, 4); #line 8 highp float[4] fltArrInit2 = float[4]( 1, 2, 3, 4); highp float fltInit2 = 1.3; highp float fltArrInit2a[5]; highp float[6] fltArrInit2b = float[6]( 1, 2, 3, 4, 5, 6); highp float fltInit3 = 1.3; highp float[4] fltArrInit3 = float[4]( 1, 2, 3, 4); highp float fltArrInit3a[5]; return c; } in highp vec4 xlv_TEXCOORD0; void main() { mediump vec4 xl_retval; xl_retval = xlat_main( vec4(xlv_TEXCOORD0)); gl_FragData[0] = vec4(xl_retval); }