#line 4 vec4 xlat_main( in vec2 uv, in vec4 color ) { #line 6 vec4 c; c = color; c.xy += uv; return c; } varying vec2 xlv_TEXCOORD0; varying vec4 xlv_COLOR; void main() { vec4 xl_retval; xl_retval = xlat_main( vec2(xlv_TEXCOORD0), vec4(xlv_COLOR)); gl_FragData[0] = vec4(xl_retval); }