#line 6
uniform float RIGHT;
#line 8
vec4 xlat_main(  ) {
    return vec4( RIGHT);
}
void main() {
    vec4 xl_retval;
    xl_retval = xlat_main( );
    gl_FragData[0] = vec4(xl_retval);
}

// uniforms:
// RIGHT:<none> type 9 arrsize 0