#line 1 "ternary-in.txt" half4 main (float4 uv : TEXCOORD0) : COLOR0 { half4 c = 0; c += uv.x > 0.5 ? 0.9 : 0.1; c += uv.x > 0.5 ? float4(0.9) : float4(0.1); c.rgb += uv.x > 0.5 ? float3(0.9) : float3(0.1); c.rg += uv.x > 0.5 ? float2(0.9) : float2(0.1); c.r += frac(uv.x) ? 0.9 : 0.1; return c; }