#line 1 "ternary-vec4-in.txt" half4 main (float4 uv : TEXCOORD0) : COLOR0 { float4 a = 0; a += uv > 0.5 ? float4(1,2,3,4) : float4(5,6,7,8); a += uv > float4(0.5) ? float4(1,2,3,4) : float4(5,6,7,8); a += uv > 0.5 ? float4(1) : float4(2); a += uv > 0.5 ? 1 : 2; a += frac(uv) ? float4(1) : float4(2); return a; }