#line 1 "uniforms-in.txt" float uni1 : register(c0); uniform float uni2 : register(c1); float uniInit1 = 13.0; uniform float uniInit2 = 14.0; fixed4 main (float4 uv:TEXCOORD0, uniform float4 unicolor, uniform float4 reg : register(c2), uniform float4 lights[2]) : COLOR0 { return uv + unicolor + fixed4(uni1+uni2) + reg + lights[1] + uniInit1.xxxx + uniInit2.xxxx; }