#line 1 struct fake4 { highp float fx; highp float fy; highp float fz; highp float fw; }; #line 9 #line 31 #line 36 #line 9 fake4 fake_splat( const highp float f ) { fake4 fake; fake.fx = f; #line 13 fake.fy = f; fake.fz = f; fake.fw = f; #line 17 return fake; } #line 20 highp vec4 fake_to_float( const fake4 fake ) { #line 22 highp vec4 real; real.x = fake.fx; real.y = fake.fy; real.z = fake.fz; #line 26 real.w = fake.fw; return real; } #line 31 highp vec4 splat( const highp float f ) { return fake_to_float( fake_splat( f)); } #line 36 highp vec4 xlat_main( ) { return splat( 1.0); } void main() { highp vec4 xl_retval; xl_retval = xlat_main( ); gl_Position = vec4(xl_retval); }