const int kNumBones = 4; uniform vec4 sBonePal[12]; #line 4 const int kNumBones2 = 4; const int kNumBones3 = 4; uniform vec4 sBonePal2[4]; #line 8 const int kOtherConst = 8; uniform float sFoo[27]; const int kNeg = -5; #line 12 uniform float arrNeg[5]; #line 15 vec4 xlat_main( ) { #line 17 return (((sBonePal[0] + sFoo[3]) + sBonePal2[2]) + arrNeg[2]); } void main() { vec4 xl_retval; xl_retval = xlat_main( ); gl_Position = vec4(xl_retval); } // uniforms: // arrNeg: type 9 arrsize 5 // sBonePal: type 12 arrsize 12 // sBonePal2: type 12 arrsize 4 // sFoo: type 9 arrsize 27